To be fair the project had already gone through 4 years of prototyping by the time it was cancelled and was very close to a trial production run of the missile. So while it’s not something that could be done in two weeks, it was very close to completion before being cancelled.
Given that multiple other JP projects have actually mentioned using the seeker developed for JNAAM as a base (including the AAM-6). Along with information existing about some things developed for it (TRM modules having separated transmitter components, allowing for more cost efficient repairs). I do think the seeker at least was completed or very near completion.
METEOR uses an initial rocket motor and then cruises on the “ramjet” (also solid rocket, technically. Just without oxidiser.). I reckon it’ll accelerate alright.
what is the most manuverable fox 3 after the 77s and mica? In my experience it’s pl-12
AAM-4 i guess
PL-12 is more maneuverable than AAM-4
How’s derby/darter compared to aam4 and pl-12? From this shot you can see that pl-12 is the best after 77 and aam4 behind that
Whats the difference between a pulse doppler seekerhead and a cw seekerhead? Was looking at the missile spread sheet and noticed that all fox 3s other than the aim 54 derivatives have pulse doppler seekerheads, while the phoenixes are stuck with cw seekerheads like sarh missiles. Is that why phoenixes are much easier to notch and chaff than normal fox 3s?
example, fakour 90
example, r-77-1
source
Spoiler
Also, what makes a fox 3 bite on chaff instead of just staying in iog and angle gating?
bad game mechanics, chaff overperforms in war thunder CONSIDERABLY. It’s actually insane.
what would the accurate way to defend fox 3’s at altitude be?
probably f poling if chaff didn’t exist, however with chaff you can simply 2 chaff a missile
ah, so an accurate AIM-120C with accurate chaff would probably be IIR levels of hard to beat?
Pulse - Generally LPRF, although can be MPRF, low detection accuracy, getting only the general location of a target and not it’s travel vector. In game these use distance gating as ECCM, which basically means they only detect targets near their current one. The oldest method of guidence
Continuous Wave - HPRF signal, great for discerning velocity information, however early versions didn’t really detect range. In game this means it has doppler signal processing, primarily in the form of acceleration gating and angular rejection thresholds, however no distance gating, atleast in game. Used for guidance up until modern advancements in signal processing
Pulse Doppler - MPRF or HPRF, uses signal processing to tell objects apart both by location and movement vector. PD radars existed for a long time, however it was required modern electronics before it could be put on missiles. Has both distance and velocity gating in game. However it lacks linear acceleration rejection, atleast in game.
Theres some more nitty gritty to the details about what seperates seeker types, but its rather a deep topic and this more or less covers what each is.
Id guess that kinematics would play a far larger role to play, but that chaff could still work if employed right (there must be a reason why aircraft still carry it) . Also dont forget ECMs would play a large role.
But turn 90 drop a few chaff. Probably wouldnt cut it.
Here’s an example of what I’m talking about.
I’m in the flanker. The first missile I defend bites immediately on the chaff.
However, the second missile I defend from seems to stay in iog after “seeing” my chaff even though it still says track?
What makes a missile bite on chaff instead of staying in iog?
This is server replay.
Probably some angular rejection threshold cause you were still turning when you dropped the first bit of chaff.
pretty much every modern fox 3 should be IIR level of threat.
pure kinematic, dense air, that kind of thing
Although i guess chaff is usually still useful when coupled with ECM.
That, multipath and helis not even being targettable if hovering make fox 3 seekers pale in comparison to the rest in game (although heat seekers also have their own problems)
I might make a post for that. Was getting really annoyed the other day when the F3 couldnt even see them on radar, let alone let me lock on and fire an SARH at them.
its about time they actually became at bare minimum, visible on radar. even if ARH is still defeated instantly by chaff
yeah found developers statement on it finally, you’re correct.