I have the opposite experience with the f-15 in mouse aim and haven’t broken my wings ever except on the dev server.
Surely they could fix this with a handwave-y ‘Fly by wire’ implementation that hard limits the max pitch/yaw/roll force and just doesn’t let the aircraft rip unless you over speed
Who are you referring to??? @k_stepanovich
How unfortunate… you are definitely not helping to improve the radar or game with that attitude.
Radar Is great and sparrows works fine, still multipath brings some issues in the tracking of the missile at low altitudes. I wish It wasn’t a big problem for SARH missiles so that people could start nothcing instead of being brainless rays hugging the floor. That would make the gameplay more interesting and complicated.
There is actually no difference between CW and HPRF signal in the game.
Missile stat card should be reworked to not confuse players.
IRL, HPRF and CW signals in general have similar capabilities in target detection, there are some differences, but they are really small.
If the question is about will be the same missile have different capabilities if used from different airplanes (with different illumination antennas and transmitters) - yes, it may be implemented in one of next updates.
If implemented, would missiles guided via HPRF signal like a Sparrow fired from an F-16C also not trigger the Continuous Wave lamp on appropriate RWRs? And possibly not trigger the missile launch warning on some RWRs either? (I mean from an in-game or IRL standpoint, since for balance they may have to be adjusted)
They should not trigger CW lamp right now.
But launch warning lamp is different - it doesn’t only react on CW signal, but on other types of illumination signals or missile commands as well.
Awesome. Thanks for the follow up.
We would really appreciate a stat card update.
Nice, I was under the assumption HPRF is preferred because its for better range and terminal guidance accuracy over CW since it allows the signal to have break or “repetitions” able to better determine target range, closure etc.
Anyway, appreciate the sparrow update, and ACM increase on the F-16C. Its not op and done well. It does drop signal at range if not used correctly, so it’s not braindead easy which I like.
Will that lay a foundation for the PESA and AESA radars coming to the game?
No, HPRF waveform in general does not provide better range. It depends more on radiation pattern, transmission power e.t.c.
Range tracking (if initial range is known) and gating is possible with HPRF, but it doesn’t help too much because of high range ambiguity.
You’re right, or field strength for another term.
Understood. Thanks.
Other than that, seems good so far. I do appreciate the better look down performance on the F-15A as well. I forgot to mention that.
Looking forward to any more radar/missile updates as more capability are added.
the radar on Mig-29SMT is PESA if I am not mistaken’
Nope, it is a mechanical one, ZHUK-F is the PESA one
It’s sloted aray
We have ground PESAs on Pantsir and Tor, and I think Anemone on Super Etendard supposed to be PESA (?).
Yes, and ASRAD-R has a 3D AESA
Is there someone who could please explain the F15 HUD for me?
If I look at this picture, there are some things I don’t understand in the highlighted red square. I can see a bar which goes from (I assume) from 0 to 10. I believe this to be Miles in steps of 2.5. So the HUD would provide me with the distance of the target, which would be 12.8 miles. However, the range doesn’t change on the scale. There is also a 40 which I thought was the closure speed in kts. But 8 m/s would be 15.6 kts, so I don’t understand where this 40 comes from.
All based on this picutre
Spoiler
40 is the ranging scale in nautical miles
It’s F-15E right? I am surprised. i thought that it cannot maneuver and flies like Tornado.