Modern ARH (FOX 3) Missile - History, Performance & Discussion

Keeping the skies (and stars) extra clear :)))


Derby is not bad at close range, but MICA is better.

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Derby would be good if not the fact that over 16km it goes vertical

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I don’t see 50G for the R-77

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Could you perhaps do some range tests between them as well?

last i checked the datamine, pl12 for whatever reason had identical seeker stats to the aim54… dunno if thats bad or good compared to the other fox3’s. Pl12 is constantly missing and loosing track… Like its going for chaff. Its so bad i dont expect to get a kill from them even at like 5km range. I should have known they’d be like this

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FOX-3’s chase decoys like moths chase lamp. The new missiles are honestly trash.

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Well at least moths don’t chase the light through walls

Looks like gaijin buggered it

Didn’t they nerf its fin AOA recently? Probably to give it better ranged performance? Either way, it doesn’t make sense that at Mach ~1.7 its performing worse than AMRAAM in G-pull, since that’s like, the ideal speeds for the gridfins to maneuver.

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On the contrary, they worsened the AoA from 40 to 36 degrees

That’s what I mean, that change should reduce drag over time yeah? (The fins don’t move as much)

But then that hurts turning performance, which already seems to not be anywhere near correct

This does not affect the drag in any way.It is set by only one coefficient of CK, although there should be at least 4

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Question, if a missile goes pitbull but then loses lock and goes back to IOG, does it also still receive datalink information or is it shut off once pitbull?

I’m curious if hard locking a target would produce better results where aircraft radar still has a good lock and can basically fully guide a missile in whether the missile seeker acquired the target or not.

quote=“Nagisei, post:514, topic:29021”]
Question, if a missile goes pitbull but then loses lock and goes back to IOG, does it also still receive datalink information or is it shut off once pitbull?
[/quote]

I’m pretty sure only the R-27 (Ahistorically) has the capability to reconnect Datalink once a target has been lost.

It should not, since the missile would still have its notch gate to contend with, and now would have an additional notch gate too. At best you may confuse the enemy with 2 different radar locks.

IRL the Phoenix could be SARH guided, but again, that’s 2 Doppler gates instead of one, which is worse.

Hard locking may provide a more ‘stable’ target track though, so you are less likely to lose the target while your missile moves to Pitbull range.

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Looks like the R-Darter/derby got a loft profile “fix” where they were given a cookie cutter loft profile from another one of the fox-3’s.
image

There are now only 6 different loft profiles across 14 fox 3’s in-game, and I have my doubts about the efficacy of some of these considering my previous testing on loft profiles for the AIM-54.

I have not tested the effects of loft profiles on the new fox 3’s in-game, which all have some rather different thrust and drag profiles compared to the AIM-54, so take what I say with a grain of salt, but at first glance, I’d hazard a guess at saying none of the loft profiles used by fox 3’s in-game are particularly good. I’m starting to think the reason we have these seemingly standardized loft profiles is that there is little to no effort being made at loft profile optimization on gaijins end, and they’re just copy pasting values they find functional. That also likely explains why stuff like the R-Darter/Derby had such horrifically bad loft profiles at first. They were given a “different” one to try to differentiate them, but nobody bothered to check if the “different” loft profile was functional…

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The AIM-120 has it’s pitbull fixed. It’s now 22 km’s

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Was so glad to see this when I read the data mines this morning, wonder why it wasn’t mentioned in any change logs. Bless the data miners for finding this.

The reason Derby/R-Darter got bigger loft, is because they are smaller missiles compared to the rest of them, and they have to compensate range by lofting, and they do loft more than other missiles irl. When it comes to in game developers decided to give it the more, but i think someone forgot to check how much more.

Do you have any actual proof the R-Darter/Derby loft more irl? Its pretty clear nobody bothered testing the loft, my question is more “does the person deciding the loft value even know what they’re doing, or did they have their 7 y/o kid pick a number at random?” cuz omegaMax of 2.5 is not only the highest omegaMax value in-game, but it is clearly and egregiously too large when coupled with the loftTargetElevation and loftElevation the missile was given.

It was one of Rafael press releases, if i find it i will link it. When it comes to values, no one knows them, Snail made them up.