Was so glad to see this when I read the data mines this morning, wonder why it wasn’t mentioned in any change logs. Bless the data miners for finding this.
The reason Derby/R-Darter got bigger loft, is because they are smaller missiles compared to the rest of them, and they have to compensate range by lofting, and they do loft more than other missiles irl. When it comes to in game developers decided to give it the more, but i think someone forgot to check how much more.
Do you have any actual proof the R-Darter/Derby loft more irl? Its pretty clear nobody bothered testing the loft, my question is more “does the person deciding the loft value even know what they’re doing, or did they have their 7 y/o kid pick a number at random?” cuz omegaMax of 2.5 is not only the highest omegaMax value in-game, but it is clearly and egregiously too large when coupled with the loftTargetElevation and loftElevation the missile was given.
It was one of Rafael press releases, if i find it i will link it. When it comes to values, no one knows them, Snail made them up.
I know nobody knows the values, theyre an overly simplified way to code trajectory shaping, and are overly rigid and rather poor at it, which leads to subpar modelling of trajectory shaping. What I do know though is that the values used in-game are pretty generally terrible across many missiles that do loft (both air to air and air to ground) and could be improved substantially to better fit their roles, but aren’t.
Bad loft values are also the reason why the AGM-114 Hellfires dont actually top attack most of the time in-game btw
Yea, i feel so too.
Oh i know that very well, and the worst thing is, that when it comes to Hellfire we have a decent amount of information about how it flies in different scenarios, but nothing was done with it.
Yea, I’m not holding my breath on loft profiles ever being properly implemented/fixed…
Hellfire report that i know of is 9 month old
https://community.gaijin.net/issues/p/warthunder/i/9H3sqKtnfsji
I stopped bug reporting entirely a while back because quite frankly, gaijin are a joke at actually fixing anything.
No amount of primary sources or information can ever get a bug fixed, at the end of the day, its up to whatever gaijin dev is in charge of the specific thing being bug reported if it gets fixed, which is why despite the fact some bugs could be fixed by literally changing a SINGLE value , or a few lines of code, which would take a dev no more than 30 seconds, they sit “acknowledged” for months or years, if not indefinitely.
Yea, i also recently lost most of my will to do things, as it seems 3 sources stating thing is a prototype, and 3 sources stating it fiered its weapons are not convincing it was real…
Those of us that do report stuff live off copium that maybe they’ll consider it a positive change and fix it. Ultimately it’s not even about whether or not they believe it to be true but rather that it benefits their “vision”.
The whole bug report website is a massive, horrifically bad joke and is so poorly implemented that I wouldnt be suprised if the devs just ignore it entirely tbh. It looks like it was setup as part of a 12 y/o’s “my first webpage” project in middleschool…
There are going to be changes to the bug report site in the future, how will it go, i have no idea, but i know they are coming.
Late reply but, basically, as soon as the missile goes pitbull, no point having either TWS or hard lock as the missile will always ignore your data?
keeping a plane hard locked can assist with missile tracking IIRC as the missile still tries to follow the largest radar return and your onboard radar can assist with providing that, so if you’re firing at one enemy and have no reason to unlock your radar it might be a little better to keep them locked
Interesting, is that confirmed or just assumed based on IRL performance?
If you lock a target and never unlock him, missile fired at the said target will still keep getting datalink updates. If missile goes pitbull and you don’t unlock the target, if missile loses the target, it can still get datalink update and then go and lock the target with its own onboard radar second or third time until impact.
We got a bunch of new changes for all fox 3 missiles barring AIM-54s, can we get updated charts? @dark_claw
I will test it after they update the game
looks like they loft again?