Made up
Datamine and did the simple specific impulse math. Force/[dm/dt].
Ingame I have (booster + sustainer) 328s+310s but irl is 311s+221s.
Made up
Datamine and did the simple specific impulse math. Force/[dm/dt].
Ingame I have (booster + sustainer) 328s+310s but irl is 311s+221s.
I used the values you made on your R77 thread.


These are the 7 average mass flow rates for the 2 different burns.

And these are the 4 specific impulse(s) iterations. You see on 2 cases it falls on 236s. Total impulse of 137,126 Ns. Then you have 1 optimist case and pessimist case. The low end really is 178s for specific impulse, not 236s.
236 is the fair value
The values in the OP aren’t up-to-date, simple mistake there. The data provided in my post above is more accurate.
The low end for specific impulse is 178s? What is this the 1950’s? That is lower than all previous Soviet missiles that we have in-game…?
That is the value that has been used in my testing. Here is the data, perhaps you want to see changes.
Info I’ve found is the same Diameter(which varies really) but the ER is 70cm longer to accommodate the rocket motor
Why don’t you just try both iterations? 6s for 22,854N and 4.5s for 30473N. Can’t say much for drag really but test with a chart for rear aspect at 1100kph and 900kph TAS.
I don’t have rear aspect data for comparison to the AMRAAM
I’ve tried both of the other burn times and adjusted drag a bunch but ultimately I think that increasing specific impulse above 260 isn’t correct, nor is reducing it to 200. As you said, 235s or so seems about right.
I actually think the drag is currently WAYYYYY too high, but it still has the energy to reach the target at 80km provided battery life limit is extended beyond 80s. I realize I forgot to change the drag coefficient back down to a more reasonable 2.6-2.8 in that screenshot. Tests were with too high of a drag coefficient.
@MaMoran20 What do you estimate for the performance of the AIM-120A’s specific impulse and deltaV? I seem to be getting 10-20% higher deltaV for the R-77 with the impulse numbers we went over.
I’d say its very low.
I put them together. 80km at 10km alt at Mach 1 (R27 charts are given with 1100kph TAS and 900 kph)its a bit excessive don’t you think. When in both cases its half that range.


Dunno, on the old forum I saw from 240s to 260s. Not sure really but thrust values are given
26,689N (6000lbf) for 1.5sec
And 13,344N (3000 lbf) for 5.5 sec
One of those charts we discovered is fabricated from a Russian magazine allegedly and the other is fabricated based on outdated information from the Indian defense forum. Neither are good data for R-77 / AIM-120.
R-27ER is battery limited, probably worse than the R-77 in that regard as well.
Those burn time and thrusts equate to ~240-250s impulse for the AIM-120 and I think that is pretty accurate. They had a focus towards shelf life and reduced smoke rather than purely focusing on performance.
I have a propellant mass of ~17kg for booster (starting weight of 155.13kg and empty of 138.1374kg).
After the booster we have a empty weight of 107.8kg for a total booster + sustainer weight of ~48.13kg.
Sorry, i didnt mean anything negative with that. Its just a joke. I mean you literally are one of the forum posters of all times… dont you agree?
Bro, that’s the same missile.
must of been a typo
mica em
statcard launch range 80km => 50km
i know stat card doesn’t mean much but…
should be the other way around X)
Yeah the statcard max range is useless. It’s more for people that don’t look into it to have some kind of reference to compare missile.
The MICA has the best DeltaV of all the new FOX 3. It looses on long range shot because it wobble so mutch (especially when the TVC is active).
When they’ll fixe the wobble, the MICA will be the best energy wise of the bunch.
Tho for long range high altitude shot, the MICA will be limited by battery life (70s) compared to the 80/90s of the others.
A good google doc to compare them (with the current values of the dev) : Guided weaponry data (in-game values) Honorable mention for Jaek_ for making amazing videos on missile on YouTube If you want to reach enlightment, then you have to spade the Italian heli line, no talisman/ premium/ boosters - Google Spreadsheets
Stat card still says one thing : what gaijin thinks the missile stats should be. IDK if that 50km is a placeholder or if they seriously think the max range is 50km, but i hope we are in the first case scenario
thx for the doc btw
some test for 2.34 dev arh test
tips:
1.During the test, there was a slight error in the missile launch distance and altitude.
2.If there is no special instructions, the aircraft is aimed at the enemy aircraft when launching, and there is no manual LOFT missile.
3.The polyline in the graphs is connected by some tested points. Due to insufficient sampling, the line may have errors.
The “hit speed” on the right refers to the speed of the missile at the moment before it hits the target. It is represented by a solid line. The higher the better.
The “hit time” on the left refers to the time it takes for the missile to reach the target from launch, represented by a dotted line. The lower the better.
The horizontal axis is the distance of the enemy aircraft when the missile is launched.
test1: 1000m M0.9 vs 1000m M0.9, Vc≈610mps
tested 15km/20km/25km/30km/35km/40km
test2: 6000m M1.0 vs 6000m M1.0, Vc≈640mps
tested 20km/30km/40km/50km
test3:9000m M1.2 vs 9000m M1.2, Vc≈740mps
tested 20km/30km/40km/50km/60km/70km