MMP Jaguar missiles are useless?

So i’ve recently unlocked the Jaguar and was excited to test the missiles but … are they meant to be absolute trash or am I doing something wrong ?

So far they’ve only been useful againt light tanks thx to overpressure but how is it possible that they always hit ennemy tanks on the worst possible spots ?
Killed dozens of commanders, destroyed some breaches and even radiators but how can you actually destroy a tank with those missiles ?

1 Like

When they fix tandem charges against ERA (broken for 8 months) and give MMP and Spike top attack.

2 Likes

Well i can’t say if they work against ERA since i’ve never hit anywhere useful enough to be protected by ERA …

Spike players:

image

Only the new russian munitions are allowed to have top-attack feature.

6 Likes

Spikes have the same issue ?

Yes. Been years with that angle of attack bug. From air to ground platforms.

Also the PARS and the hellfire.

Its funny how the LMUR, being kinda new, got the top attack angle day 1. Not like it even needs it bc of the big TNT warhead, HEAT atgms are the ones that need it most.

bias at its finest

1 Like

Dunno, I got 1 shot by them plenty of times in the T-72B with Contact 5 on the roof while grinding the last ground event

Jaguar was a mistake tbh

In what sense ?

It just shouldn’t have been added. FnF ATGMs will always be annoying to fight, even when they’re considered weak.

They are tons of other tanks / aircraft that use them. At least France gets a somewhat decent vehicle for a change

They just fixed it.
By buffing relikt xd

1 Like

Yup, they buffed Relikt, not like they needed to since ERA has been broken since forever. My tinfoil hat theory is that they buffed it because BA-11 with 1400 mm of pen was making Ivan and his friends suffer in their T-80BVM.

Community has been united before ?

its good for big open maps


1 Like

Roll the dice and hope they hit something good. Only Russia gets big HE F&F missiles so everyone else has to gamble on their HEAT missiles hitting something vital.

I don’t remember the specifics of how gaijin programmed the F&F missiles, but I do remember that they will go for a random module of the tank you locked on to. This includes external stuff like tracks and optics. Then there is also a degree of error or drift that makes the missile hit in the general area of the module it locked on to. So you can get a missile that manages to miss a tank sitting still in an open field. Really annoying. That’s before even mentioning the totally incorrect top attack profile that is barely realistic.

I think on the release of the earliest F&F missiles that didn’t overpressure (probably PARS3, Maverick missiles usually overpressured when they weren’t bugged) they would just fly to center mass, but Gaijin nerfed that a very long time ago.

Yeah same, but I don’t know which one though.
Alvis Wisla must have been around lol

Probably because Gaijin doesn’t really like people trying to rile up the community.