MK 70 MOD 1 system alongside Ltamds for us top tier anti air. Alternative top tier anti air alongside patriot system

I did some research and was thinking about how the patriot system would be implemented in the game so i was doing some research and found out the the radar system is static and doesn’t offer 360 rotation or coverage and the US militaries current fix for that is the LTAMDS system which uses three AESA radars with one massive AESA radar pointing forwards and two smaller AESA radar systems pointing outwards in the back and this give the LTAMDS a full seamless 360° of radar detection. That fixes the static unmovable radar but their is another problem that the launcher system used by Patriot is also fixed at a certain degree. Now this problem is solvable because the PAC 3 MSE missiles use thrust vectoring to get over this issue but they have to preform a U-turn over the launcher if the target is completely behind the launcher system. And as i was doing some more research i found the armies typhoon launch system which was designed and created to give the army the ability to fire tomahawks, sm6, and hypersonic missiles. And while the typhoon system was created for air to Ground it is almost exactly the same as the MK 70 MOD 1 payload delivery system which also holds 4 sm6 and can fire them except the MK 70 MOD 1 is specifically stated to fire the sm6 which in the manufacturers statement is designed to offer anti ground, ship, and air capabilities (mainly as anti air). The mk 70 mod 1 would either be bolted onto the back of Oshkosh LVSR or the Oshkosh PLS (Palletized Load System) M1074 / M1075 the other version would be towed on a trailer by a Oshkosh M983A4 HEMTT or a Oshkosh MTVR Mk31. To tow the Ltamds it would use a M983A4 HEMTT 8x8. With the Ltamds it would give the system the ability to detect stealth missiles and stealth aircraft and this holds much more validity than Chinese or Russian systems claims as the us military frequently and often understates the capabilities of its equipment. The Sm6 would be similar to the type 03 missile in game but would be much faster in acceleration and top speed however the type 03 has a minimum engagement area of around 1.8 to 3.1 miles while the sm6 has a minimum engagement area of around 6 to 9 miles which would severely limit it.
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*limit it almost entirely

Very few things exist outside the realm of the that 6-9 mile range, save for realistically the Su-30s/34s with their Kh-38MTs or MLs or whatever. And even then by the time the missile reaches them they’ve probably already saw it, landed and rearmed, or killed you. SO what’s the point?

This won’t really do much to improve the US Anti-Air. The best thing would be an equivalent of the Pantsir SM-SV, with some form of SACLOS missile, which won’t happen because the US doesn’t really have an equivalent to it.

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Yes. currently in game it would be almost useless besides when you detect a plane past 6 miles it would work perfectly and even be the best anti air missile for long range. if when gaijin adds 5th gen and if they implement much larger maps (which is almost required for 5th gen) then it would be viable.