@TrudeBarkhorn508
120* countermeasures.
Mach 1.1 SL is standard.
It’s a meta airframe as well.
Calling F-2A the worst is bait at best, malicious lies at worst.
F-2A is among the best 13.7s.
Oh, and the first jet to get sniper pod.
@TrudeBarkhorn508
120* countermeasures.
Mach 1.1 SL is standard.
It’s a meta airframe as well.
Calling F-2A the worst is bait at best, malicious lies at worst.
F-2A is among the best 13.7s.
Oh, and the first jet to get sniper pod.
Nice joke now open dev server.
Well giving the F-15E’s the 120C-5 while the AAM-4 is still the same 120B range and sometimes worse kinematics is certainly an unfortunate time to be adding the F-2, and trying to use the F-15J(M) to try grinding is is going to be a nightmare when going against waves of F-15E, EF2K, and Rafale’s all doing BVR and outrunning/turning you on the deck for ACM-
It’s going to be funnier when(If) they give the J(M) C-5s, since they should also get them…
TBF we already knew the J(M) was going to stay top tier untill we get 5th gens, but it’s still funny.
Anyone knows what this button is supposed to be?
Thats better FM sim than I assumed. Still, the F-2 is doing around 30º/s at highish speeds while retaining energy for quite a bit. The AJ will do 33-35 but drops the speed much faster (which is better in a dogfight scenario).
Should the F-2 be even better than that? The engine is a tad weak for the plane, I am already surprised it performs as good as it currently does at high speed
It’s hard to say if the FM is even complete as it could just be copy and pasted from the AJ but overall being weaker due to heavier weight compared to AJ.
If you’re able to record or something to show the difference, that’d be nice. I don’t have anything like that setup to get that info. The graph you also got was from stat shark? Are dev server vehicles available there? I’m not sure if that website manually enters data or is automatically updated
How were you able to get that data?
The 16AJ’s graph was in the live server, in a test flight, with WTRTI logging. F-2A data is from dev, using the on-screen overload indicator.
The large dips are from having to stop turning to let the pilot’s blood return to his head.
It seems unable to recognize the F-2 however, I couldn’t get it to work.
F-15, Su-27, JAS-39, F-16, J-10A: Huh?
I was going to ask if anyone could get more data on F-2 just so we have an objective baseline, but what Percussion has seems like a good start, but more data is always good
Personally, I’m more interested in low speed turn data, though up to mach 1.0 is also useful
It doesn’t have the F-2 in the database but I can still get the real time values on my screen overlay while playing. Using RTSS ofcourse.
JAS-39 has 2 less AAMs while having similar flight performance.
J-10 has [marginally] worse flight performance.
F-15s are under-BR’d.
Su-27SM has a weak radar.
The J-10 has better loadout and radar though, its one of the best 13.7s
ASM-2 is IR