Mitsubishi F-2

Armament exceeding countermeasures is a serious issue.
Look at the L-39 being added, no flares so Gaijin chose no AAMs flat out.

F-2A with only 120 countermeasures in the era of AAM-4B and AAM-5 BRs? That’s concerning.

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Japan isn’t the only country with the issue though, only a few countries actively employ towed countermeasures to effectively counter modern air to air weapon systems.

Hence why its much more likely for gaijin to simply gimp all modern weapon systems across the board, as we have already seen them do with heli/surface to air IIR missiles.

At the end of the day, all of my stances are in the best interest of aircraft defenses.
The best historical loadout that leads to a BR where its defenses are balanced against the offensive capabilities of other jets.

I can live without the best IRL weapons on aircraft with inefficient defenses.
It’s a universal standard I keep for that reason; all to protect the fun of vehicles.

Ehhh, if we get to a point in the game where stuff like the 4B are implemented in such a way for as to raise the BR of the F-2 significantly, there’d more or less certainly have to be proper electronic warfare modeled. And the F-2 would be far from defenseless in case of the addition of electronic warfare.

And against IRs, it wouldn’t really actually be any worse off then the J(M), due to how heat signatures work in warthunder, the F-15 is literally twice as hot as a F-2. So, the F-2 deploying half the amount of CMs with the same total pops doesn’t actually hurt it really at all against IRs.

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image
Added if you still interested

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image
Sometimes developers go for smallest of details and sometimes we get Type 10 armor scheme

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The topic of this thread is the Mitsubishi F-2, lets keep it at that going forward.

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To be fair, 120 CMs for F-2 is the same as 240 on F-15J(M) as it’s 1 pop for F-2.

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Still no HUD yet but the weapon stores MFD page is looking good.


But still missing the TGP screen.

Also the RWR screen seems to be broken

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Yes, but for the same amount of “pops” 2 is better than 1. But considering the F-2 is single engine it kinda offsets that again on the flares at least.

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All things being equal I’d agree, but as you pointed out, single engine so it balances out. For gatewidth the same tactics apply, with cutting afterburner and for shut off, it doesn’t matter, though the two different angles the flares pop from will be useful I think to cover multiple angles.

Unrelated but regarding the pylons I noticed they weren’t spaced correctly, at least the AAM-4 ones (I haven’t checked the AAM-3 and fuel tank pylon spacing). I made a bug report here, though any help in making it more accurate is appreciated: Community Bug Reporting System

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Heres hoping when they finish the HUD they’ll give it its tint too. Happens all the time that planes get added without it.

image

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F-2A and ADTW have the same radar but they work differently, I’m not sure if it’s my fault or the game’s fault. Please take a look.
https://community.gaijin.net/issues/p/warthunder/i/lf0tczd3RTJr

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Might want to try putting the J/AAQ-2 on the F-2A and redo your tests.

Alternatively, remove the J/AAQ-2 from the ADTW and see what happens…

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I’d love for them to replicate the green light being projected onto the HUD in 3rd person, since it’s visible from many angles from the front and in a lot of IRL photos. It looks iconic.


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HOLY COW! I never tried targeting pod before. How does this work???

Bug

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this was already reported
“not a bug”

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It is a bug specifically with J/AAQ-2

My understanding is the actual bug is that the pod does that. It shouldn’t as no other pod/radar gives this feature most likely a dev server quirk and will be removed for live server. I wish AESA radars operated like this normally though.