Hello, I’m currently trying to write a report about the flaperons clipping into the pylons on STA 3 and STA 9.
Looking closely in game, the pylons on STA 3 and STA 9 are not symmetrical, causing the clipping on STA 3 to be much more apparent.
Spoiler
I am unsure what the solution to this would be, since moving STA 3/9 outwards, out of the way of the flaperons may cause issues;
A: Being too close to STA 2/10 (AAM-3)
B: Pylon mounting intersects with the leading-edge flap and causes clipping with leading-edge flap
It is also possible that the pylons themselves are incorrectly modeled.
If anyone has high quality reference photos that show the correct mounting points for STA 3/9, that will greatly help resolve this issue.
*Minor issue: Some pylons are “floating” underneath the wings
Spoiler
For now I will just post the report just to bring it to the attention of the developers.
Two things, firstly, the pylons are slightly too far back, secondly, the pylons (and adapter rails), are scaled too large up. IRL the adapter rail only goes half way up the guidence section of the AAM-4, while in game it heads half way up the guidance section access point, which is in front of it.
The pylons and adapter rails can be told to be at the same scale as each other by the back end of the MRM rail lining up with the 5th bolt on the main pylon.
I made report about some parts of fuel tanks remaining on inner pylon (and generally wrong mounting of them), but not about actual size and place of pylons
On the upper portion of the fusalage where the fusalage blends to the wing, iIRL this was redesigned from the F-16 to be much more angled. However in game they just copied it from the F-16
That appearance could be related to FOV. Notice how all the pilons are straight in the RL picture, But ingame they are angled if you use Nvidia ANSEL in hanger or something you could probably replicate the image properly.
Yes, that’s actually it. It cannot be seen that it is connected to the connector, and the same goes for markings. As I will explain later, it is impossible to combine 6ASM and 4MRM.
Missiles can accelerate more. However, staging seems unacceptable, what will happen?
I didn’t say it was accurate, I just said it’s obviously not copied from F-16 for the game.
That real-life photograph was taken from 120 - 250 meters away.
No amount of in-game screenshots from even 120 meters away will give you a clean image of the F-2, which is why mine is blurry despite being from a 4k render of the game.
The only way to get a better screenshot is if we do a custom match with a tank as the photographer.
The top seems ever so thinner than it should be, but its transition is not that of an F-16.
This is a screenshot from 200 meters away via replay:
And even then it might be correct, cause if I get a more detailed 110 meter screenshot from a good angle for the top end I see this:
Which ends up telling me that the distance is somewhere around 200 meters for the IRL shot to get a better visual of both the top and bottom of the airfoil.
It is entirely possible the model is entirely accurate.
What we do know with 100% certainty is the wing root is not anywhere close to an F-16’s wing root, as the F-2’s is far-steeper in-game.
i have to say im absolutley no fan of having the usefull anti air missiles so far down.
If my math is correct, just to unlock the ability to research AAM-4s will take you 97.000 rp