I hope gajin rename radar AN/APG-63 → AN/APG-63 PSP for third major update (september)
But actually F-15J never used AN/APG-63 PSP radar like F-15A & F-15C Eagle (USAF) and F-15C Baz Meshupar (IAF)
I hope gajin rename radar AN/APG-63 → AN/APG-63 PSP for third major update (september)
But actually F-15J never used AN/APG-63 PSP radar like F-15A & F-15C Eagle (USAF) and F-15C Baz Meshupar (IAF)
I like it but im sad we still didnt get a buyable aggressor skin with so many to choose frome
Yea I saw, it’s alright but I like spaz said, I’d love some kind of aggressor skin. Personally, some kind of blue skin that’s not crazy with emblems and writing so I can put my own on there.
Was wondering, How many AAM-4s can the F15J(M) actually mount? is it just the 4 as is currently or is it higher?.
4, AAM4 is heavier
Has anyone tested the AAM-4 today? It got changed its range is accurate its weight seems to have gotten fixed as well and ofc it pulls less
There were no changes to it today, tested it multiple times yesterday after all the changes came.
Never noticed the changes yesterday, cheers though
So, there is no J/APQ-1 on the in-game version of the F-15J(M)? We should make a bugreport, I guess
There are two already (one internal).
https://community.gaijin.net/issues/p/warthunder/i/4axnlbjAbCbD
Yeah, but it looks like they “forgot” about it
Datamine for AAM-4, just found it from reddit
2.37.0.9 → 2.37.0.10
AAM-4:
◦ Length: 3.1 ->3.667 m
◦ Drag coefficient: 1.6 → 1.55
◦ Wing area multiplier: 1.4 → 1.275
◦ Max fin AoA: 36° → 33.94413°
◦ Max fin lateral acceleration: 45 → 33.9305 m/s2
◦ Mass: 223-> 222 kg
◦ Mass at end of booster burn: 88.3 → 155 kg
◦ Force of booster: 20250-> 20100 N
◦ Burn time of booster: 2.75 ->7.5s
◦ 10720 N 4 s sustainer removed
◦ Guidance duration:80 > 100s
◦ Max flight distance: 80 → 100 km
◦ Explosive: 7.665711 kg PBXN-110 (9.81211008 kg
TNTe) → 12.64 kg PBXN-102 (16,1792 kg TNTe)
◦ Transmitter: angle of half sensitivity: 7.5°-> 15°
◦ Receiver: angle of half sensitivity: 7.5° → 15°
◦ Doppler speed refwidth: 100 → 80
◦ Max G-load: 40 → 32
◦ PID proportional term: 0.0016 → 0.0191
◦ PID integral term: 0.0251 → 0.0075
◦ PID derivative term: 0.0006 → 0.00045
◦ Added guidance tables
this in the game yet?
It is, and what @WreckingAres283 has already tested. We’re waiting for more changes, if they’ll happen, after the update bugs are fixed.
Noice
Not getting my M yet but if i can yeet this from across the map in GRB against CAS I’m happy already
I hope they do because it being worse then the AMRAAM is a travesty.
Also I feel like its supposed to pull more then 32? But its better then nothing I suppose
They dont have and concrete numbers unfortunately. They probably derived the 32 by using the acceleration force at its previous weight (when its motor was more than half the missile weight) and then bumping the weight up to its current one and having the formula finish the rest.
so (a+b = c) but now its (2a+(b/a)=c) where the lateral acceleration is the (b/a) portion
So basically Japan is doomed to have our missles be copies of the US counterpart or made worse somehow like this
maybe, maybe not. depends on the stance the devs have on the bug reports and information we find. so far its not promising
The bug report sustem needs a serious look at or rework because this whole debacle proves that since we’re so modern theyll just keep denying reports