Mitsubishi F-15J

@asd072 Appears the takeoff is correct. Thrust and lift are all probably just fine.
Nosewheel up at just 70 knots, wheels up (off the ground) at 102 knots. Takeoff distance was less than 900 feet.

You should also consider the F100-PW-220 is a different engine than the F100-PW-100. It is newer, and the F-15 manual explicitly states that when equipped with the -220 engines there will be an increase in performance.

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Okay yeah they’re definitely gonna have to change that. They specifically designed the missile to be able to perform high G, high off boresight shots, ain’t no way it’s just barely better than the 9M.

Yea would love to see what they finalize for the AAM-3. I guess still no idea if it should be smokeless or not?

In addition, I hope they model/add the radar as well. I think from earlier discussion it’s supposed to be the APG-63 with PSP, meaning it’ll have TWS?

@MiG_23M I’m unable to test stuff like that but I was curious. Is there a difference between the F-15 without external fuel tanks and it equipped with wing mounted fuel tanks, but jettisoned? I’m trying to see if it’s a negative at all to carrying wing mounted fuel tanks. The underbelly ones typically add an extra pylon that adds drag and weight, even after the fuel tank is jettisoned. I’m curious if the wing mounted ones are currently adding extra drag that’s just not visually modeled or not.

In game it won’t give you take off trim though. Need to set it manually to where the Stabs just reach the bottom of the tail booms

Think I may just go submit a report on BTT as a whole tbh, I’ve got a decent number of sources about it, and I doubt the AAM-3 will be changed all that much if at all from now to live.

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Any additional drag is negligible

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I would recommend this

Nose was able to come up at correct speed, 12° pitch thereafter resulted in appropriate takeoff.

Gotcha, when I was testing it before I hooked up my stick I noticed the instructor would flutter the stabs and not keep them at full deflection so could have caused some loss in efficiency

yeah which is off the files say 40Gs but that’s definitely not pulling 40gs or so

Alrighty, I’ve submitted a report. Included Five documents for them, all official reports, thesis papers, or surveys on the subject.
https://community.gaijin.net/issues/p/warthunder/i/q4xnYxOrwrRR

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I’m just curious if it’s modeled at all in code since testing by flight it’d probably be hard to tell any difference.

Make sure to include a list of examples of missiles that can use it, especially those that are in the game currently. I’d revise it like so:

Explain what it is
How it works
Why it’s important
What missiles it affects.

I think it is, not sure off the top of my head.

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After the Dev update I’ve only been able to rip the wings with the Wing tanks selected, even after jettisoning them

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That is actually interesting and good to know.

Not sure if that’s accurate and needs to be bug reported. I’d imagine once you jettison the wing tanks the plane should be identical to never having taken them in the first place.

issue is mainly FCS and how it handles the plane, it handles like a janky suped up f14 atm

it sometimes still feels super heavy after jettisoning the pods, only feels it when you take all 3 pods then jettison (do in test flight or custom w unlim fuel and keep it on one amount)

I don’t think it handles bad at all, the F-14 has better AoA and sustained turn rate.
The F-15 is just not as good as people wanted it to be in their minds.

probably due to how the removal of the limiters on jets the past year has caused the F16 to spike in maneuverability along with the 3rd gen jets and their higher AoA limits, the F15 just feels much heavier since it feels like its running by different sets of limits in the F15s FM compared to everything else’s FMs.

That has nothing to do with the F-16’s maneuverability. That is entirely to do with Gaijin’s decision not to model its’ instability as they have with the Su-27. Instead of allowing it to pitch-depart or deep stall they’ve just allowed it to exceed what was possible in real life with no consequences.

With the addition of the Su-27 we can see that it was a total lie, and for the past year they have refused to fix the F-16 solely as a balancing decision against the MiG-29’s R-27ER.

No aircraft in the game with the exception of the F-16 is really exceeding realistic AoA limits. The MiG-29 is historically accurate, and so is the F-14. I did the reports on both and Gaijin IS keeping things historical. Jets in real life could pull more than 9G’s, or up to their structural limit if they wanted to… they just didn’t because it would be the same as purposefully crashing your car.

In the game we are not concerned about airframe fatigue / lifetime so it is not a limitation that is considered. All of the FM’s are realistic (if they aren’t, it is an exception to the rule that can and should be reported).

The F-15 feels heavier because it is less maneuverable. That is all there is to it, people overhyped it.

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