Hello, i would like to bring to attention (of the moderators and hence, the developers) and make a compilation (with the help of my fellow players) of all the aspects of internal armour and equipment that has been mismodelled (that directly affects gameplay, survivability, mobility etc).
These mis-modelling issues are practically handicaps thrown upon the vehicles that have them and actively prohibit and restrict their functionality when otherwise IRL and in game they should not do so at all.
First off, lets start with a few of the vehicles i am aware of that have such an issue.
Basically, the turret ring =/= turret basket. However for all these vehicles, this has been made to be the case. The turret basket can be considered to be armour, and any damage or penetration to it does not (IRL) prohibit the turret ring from doing its job unless the turret ring is damaged as well.
This SHOULD be reflected in War Thunder. However we have this:
This list is not complete, i request players to help me compile all vehicles affected by this issue.
I think the big reason they did this is because of dead space in the vehicles making shots do nothing BUT that isn’t really an excuse and I believe the basket should be removed or disconnected from the ring damage model wise
They actually modeled it correctly with one vehicle, the KF41. I want to see it like on the KF41 with the rest of the vehicles, where it can stop spall to a degree.