Mirage F1 need a BR decrease

launch vehicle speed matters. the mirage F1C is mach capable, the A-10 is… uh it actually usually goes slower than a P-51

2 of the best ones in game,? yes it does. And theyre not useless either, ive been in a multipathing chaffing F-16 and they still hit

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proofs?

R-73 and PL-8B are way better.

I actually prefer the Magic II to the PL-8B…

The R-73 is always gonna be my favorite Fox-2, but I do think the Magic II is a little bit better.

I wasn’t disagreeing just saying dates isn’t the way to present the idea, J-7E is from like 1991.

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Why would a IR missile care about multipathing or chaffing

Why

Magic 2 is R-60M with IRCCM, it has instant boost and insane maneuverability, but can be countered by just flying fast depending the aircraft that launched it(mainly MF1, since it has bad FM compared to any other Mirage with Magic 2s, even the fat Mirage 4000 has better capabilities to launch them at long range) and has more drag than other missiles (like R-73).
R-73 eclipses the Magic 2 by a huge margine, it has more maneuverability and a lot more fuel (burning time around 5secs).

PL-8B has maybe more drag than the Magic 2 (cuz it’s way bigger, basically the biggest IRCCM missile that isn’t the goddamn R-27ET on steroids) but it gets compensated by the aerodynamic and thrust (even faster than the Magic 2).

btw, 58k to get Mirage 4000 and be more near of the Rafale!!! yippie!

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Fair.

I don’t usually sort by date, but I wanted to point out that we have Vietnam era jets fighting against planes which are probably younger than some people on the forums.

no lol, way more range/agility/acceleration and you just don’t fire it outside of its effective range so they cant outrun it. The range is still quite good in side aspect and in rear still goes up to like 1.8km rear chase in most scenarios

MF1 is fast for 12.0.

When does Magic 2 fail to hit a target because it couldn’t pull enough?

And it also goes about 30% as fast? They are just sidegrades to one another with R73 being better at low speed fights or trying to hit ppl at 4-5km range (though they can easily, and I mean EASILY flare it at this range, the r73 has to get close to get any sort of flare protection) but the Magic 2 is superior in general purpose usage

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What @Normandy_Corsair said.

The R-73 is better at low speeds and close range, but at most ranges (>0.7km) the M2 and Pl-8B are gonna be better.

And the M2 is better than the Pl-8 due to the insane acceleration, high pull, and low drag allowing it to cross a lot of distance fast.

I think the real issue here is power creep and compression. People are so used to completely busted planes anything else feels like suffering in comparison.

The Mirage F1 is perfectly capable of almost always getting at least one guaranteed kill per game, if not two with its missile kit. Let’s think about that for a minute, guaranteed to always be above average in kills. Does that really sound like a property of a plane which is overtiered? I understand that you are limited in scoring potential beyond that, but is a fair trade off for guaranteed kills.

Secondly, there is not a single jet plane in the game not suffering immensely in full uptiers. Even extremely undertiered planes get completely demolished in uptiers. Full uptiers enemies are not a valid argument (unfortunately) as that would qualify literally everything to go down.

The Mirage F1 sits at a spot in which it performs well, but doesn’t outright bully planes, which is as close to balanced as you can get with this compression.

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i have gotten good results using it at +3km, it rarely goes for flares at that distance.

i mostly prefer IRCCM missiles with range since in toptier u can’t be focused on getting close enough to a target to make the missile work, something u usually need with Magic 2 since the burning time is low.

issue is the magic 2s, can’t really go any lower because of that

What mirage F1 really needs is its magic 2s removed, S530F fixed so that they don’t go for the first chaf they see, a bit of decompression and then maybe it can go lower if it’s still needed

As for the playstyle : go mid altitude or low, be defensive at first, abuse your countermeasures count, and once everyone is occupied with an ally, move in for gun or magic II kills

I usually carry 530 IR version instead of 530F and switch off my radar for ultimate rat gameplay

They don’t need fixes, that’s how the missile works.
It doesn’t use PD to track, which means the lock is extremely weak, but the missile doesn’t give RWR warnings, just the random “TRK” warning that most people ignore, which works as a bait to make them ignore the warning when there’s a very capable missiles coming for them.

there was a bug report, even if the missile doesn’t use PD, it has some basic countermeasure rejection

At some point the devs were changing something in the files for that missile, but one day they decided to stop all together, and i don’t even remember what happened to that bug report afterwards

530E is slower, less maneuverable and rear aspect only…

yes, but it doesn’t give a notification

You know in air rb when you die to someone you didn’t see, saying to yourself : " there was a plane in that area ?"

When playing Mirage F1 you have to be that plane
If you go head on with your radar screaming, you are basically already done

I’m pretty sure nobody cares about TRK warnings except that TRK warning turns into a LAUNCH warning.
530F are super funny to use, maybe the best meme SARH missile i have ever used, and it can get multipathing targets if u launch the Super 530s above them.

Fly low and launch them to targets flying high where their RWR can’t detect ur missile or they can’t see it visually. I have gotten lots of kills with them, from F-4s to F-14s even.

And if u wonder about RWR limits, most planes have +/-45° azimuth (up/down).

F1C could.get magic1’s and lower BR

F1C200 left as is. Its too good for 11.7

F1CT 530D (if possible) 12.3.