I’m playing the plane for the last month because grinding to Rafale . I use the F.1C-200 version, i bought on discounts…virtually the same plane.
Results are good, but that’s not the whole story.
Everything depends on overtier or undertier, that’s why we need decompression in general.
The major problem are BVR , which is no good against anyone that uses chaffs and even if they are not, in a joust against AIM-7E2s/F/Ms and R24Rs , Super 530D you are pretty much dead , against ARHs…don’t even think it.
That’s why you pretty much go defensive 70% of the game. If you play good defence , you can pretty much go well in it.
Personally i don’t even fall into the trap of using SARH… except in downtiers (if you see F-4E in the game that’s a downtier) and even then…very few times. I call it a trap because in this plane is misleading. Having them, makes you want to use them… and when you are in position you’ll try and use them, instantly putting yourself in a bad position.
So , in the terms of armament you rely heavily in Magic 2s. Which is 2 missiles… and that means you are underarmed . They are good missiles, yet not perfect…their IRCCM is not that strong. It is in very specific situation…frontal aspect is pretty much a wasted missile if the enemy fires a missile as well.
Side views below 2km, but more than 1,5km is pretty much a killshot… Rear shot below 2km is pretty much a killshot. The optimum is get 2 kills with those missiles, anything else may or may not happen…just focus on this armament.
As a filler i mostly use 530E. Not because it’s good. But you can shoot it in good distance and with some “fake” (shoot and break to make the opponent you didn’t shoot if didn’t see the missile -people don’t pay much attention in what they don’t believe it’s a threat), or from above with some success .
At the very least they will make opponent waste flares…
Guns, i find the DEFA it carries…slow. No sight in MTI also makes them even more hard to use…
As for performance, if you have in mind pushing into dogfights and TnB and energy fight etc… do not. The plane plays with its speed.Keep speed up play defensive and use terrain (mountains/pillars etc).
In general it has good big amount of CMs…so take advantage of it.
Is it good for 12.0? Not really…but i don’t thing any 12.0 can go well against 13.0s in an overtier. You as a player may go . Because reasons, opponent mistakes etc., but comparing planes… no…there’s pretty much nothing to compare against a 13.0. Even comparing to other 12,0s or even 11,7 it seems lacking in some departments. But as easiness of use, just focus on 2 things… defence , one eye in RWR always and be aware as much in your surroundings ,and then find the perfect spot for M2 shot. In the perfect scenario you release and rtb and can back fast, which my mistake… i rarely do because i play decoy , it’s fun.
TLDR
Making it 11.7 , isn’t the solution… Decompressing is.
Even if we use the MiG 23ML/A/D as a comparison and what’s fair for the vehicle and for the vehicles it meets , yes 23s maybe as strong or stronger in a downtier… but they won’t hold as good in an overtier as well. Weirdly they make a hard opponent for MF.1 , still they don’t have the defence to play 13.0 , weaker than MF.1 in that department.
So… more of the same…
Decompression , decompression, decompression… If not make 0,7 the MM gap instead of 1.0.