Mirage 2000 Thread : Variants, performance, characteristics and sources

Been having issues with MICA lately, ‘hitting’ people for zero damage. Turns out the warhead is 1/2 the size of the AIM-120, but the proximity fuse is identical. No wonder this keeps happening. The missile needs a proximity fuse copied from the AIM-9D/C (similar warhead explosive mass), instead of AIM-120 (2x MICA explosive mass). Or the warhead is wrong, which also might be possible.

it also still doesnt have a directional warhead either iirc.

Warhead should detonate when it is at the calculated closest distance from target or if target begins to travel away - no further than the proximity radius. This is how it was described as functioning to me by a tech mod.

I do not know if this is actually how it is functioning in-game or not.

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Whatever the issue is, the MICA has consistently (now) been dealing zero damage, despite getting “hits”

It’s very annoying, and should be fixed.

Maybe you’re firing most your MICA’s at long range or high offset at close range?

I’m asking to see one of those “Hits”, because despite my best effort to got a “Hit” through custom battles on AI’s i can’t get less than Criticals hits.

(And god i tried my best with a complete 70° 1.5km off-boresight,…)

When my power comes back, I’ll record the launch with the most egregious “hit” in sensor view.

You should be grateful. Because those “hits” wouldn’t have been hits at all if the proxy fuse was smaller.

As it is right now, smaller proxy would NOT net you more kills. You would get less hits yeah, but that’s the point. You get kills and hits. With smaller proxy you would get kills and those would be hits would not happen, because missile would miss entirely.

I would prefer no hit to a fake hit.

In the most egregious example, I launched a MICA at an F-15 well below me and fairly close by, and he had taken such little damage that he was able to not only turn around and kill me, but also dogfight a teammate.

Obviously they should implement the advanced warhead so the 4.5kg explosive mass isn’t a problem, but until then, better hit/no-hit feedback is the best one can hope for.

i get critical hits almost everytime, i watched a MICA kinetically hit a guy and i still only got a crit, and it wasnt even a deadly crit, all it did was like damage a fuel tank.

How is that surprising? the aircraft is full of very strong capabilities, some of which almost no other aircrafts share (such as MAWS). The M2K-5F has effectively everything going for it.

Multi-launch TWS is often used wrong and can commonly lead to players wasting missiles imo. Its something i figured would happen when other jets got their hands on Fox 3’s beyond the F-14’s, seeing as even F-14’s commonly blew all their missiles against wrong targets and at bad times.

Id love if gaijin provided data in general, but if they did, they couldnt hide behind the veil of secrecy anymore when they make financially motivated decisions and pretend they’re for “balance”…

WT can fundamentally never become an esport game like gaijins wanted in the past because gaijin refuses to be transparent and throws balance out the window for profits and/or biases, two things no serious competitive game can afford.

MAWS is currently a burden that most people de-activate to avoid loosing all flares/chaffs for missiles they don’t get locked from.

MICA was dropping right on top of this guy, and the most it did was knock a stabilator off, and tickle his fuselage. He was not in multipath and the missile was launched well within NEZ, so that’s not the issue. (And yes, now that I analyze this further the warhead prox fuse range probably isn’t at fault here; it is likely to be bad hitreg for a close miss at high speed. Either way this guy should’ve been a scorch mark in the dirt when he ate the missile.)

Play at 0.5x speed or frame by frame with the period key/comma key if you wanna nitpick more; this is just the worst example so far.

What did he do afterward? A lazy turn after me, and then two AIM-120 launches. GG, here’s an assist when somebody with a working missile (2x AIM-120) finishes him off.

So there is 2 thing here:
Proxy fuse worked normally.

The MICA came up from a high alpha relative to the ground.

Results:
The missile ended up within the ground clutter of the game (the MICA internal radar is currently not having Pulse-doppler mode), so couldn’t close any more on the F-15

The proxy-fuse worked as soon as it was going away from the F-15.

Note that the hit you’re talking about shattered half his pitch-tail control → not that bad of a “hit”

For next-time:
To avoid the missile getting in Groundclutter so much, try to get the missile coming in by the front, which is possible by pitching down when you fire the missile.

Have a good.

Which wasn’t enough damage to make him even fly crooked. The missile basically did no damage. Not even a fire.

Plus, aren’t all ARH seekers literally identical? All of them will be losing things in ground clutter, except their warhead is bigger and will reliably kill things.

If MICA is using a copypasta seeker but is nerfed by the smaller warhead, it should be fixed by getting a better seeker and directed fragmentation implemented.

Whatever, I guess trying to make use of the RWR blind spots isn’t allowed. If I pitch down before launch, he’ll hear the missile going active and start evading or flying into multipath. As you can see in the replay, he wasn’t exactly evading when the missile dropped on his forehead.

You know how missile warhead works? The fire comes from a Fuel tank being pierced, not from the missile itself.

If you have any good source information about the MICA-EM seeker, feel free to bug report it.

Reports on the seeker and warhead were already made since day one o the MICA implementation. They are in limbo until Gaijin decides the MICA underperforms and needs some buff, just like the Magic 2 Saga

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