Mirage 2000 Thread : Variants, performance, characteristics and sources

Gaijin won’t nerf the low speed rate too much because they need to properly model stall, AoA, stability and other conditions for the aircraft which is impossible to do 100% to the charts until they fix their instructor. The only big changes will be the low AoA lift and drag ratios which should buff the medium to high speed turn rate when AoA is less. If there is a nerf to sustained turn at lower than 0.5 mach it will come in the form of additional AoA or energy loss at higher AoA.

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The AoA stall test might have to be done again once they do model the realistic low speed, with the source we have just so it doesn’t underperform

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this would justify Mirage 2000 place at the Top BR of later Fox 3 then. Nice, I really hope you guys could also find a way to make Mirage 4000 at least competitive at its BR.

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It could always get the planned MICA. Or at least some of them.

Would make it a pretty formidable platform until Rafale is added.

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What’s missing to the 4K to make it better is the HMD and particularly an all aspect pd radar

But this is not possible, so 5F will be the best French plane for now, especially when we’ll get 6 AAM

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sorry to bother you but could you post these images on imgur or something, discord doesn’t allow you to store pics like before so they expire after some time, thanks for the help though

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I’ll see if I can do that, good point

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I can’t wait to carry those MICA (specially in SIM battles) if gaijin does not ruin it, it could be the best missile in game
And with some luck, we could see a early Rafale in December (what a good time to be main french)

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Considering the short range META of the game, the MICA truly will be an interesting missile. Back to the times when the Magic 1 and 2 were first introduced, France might have the most capable missile for a time once more

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I really hope they do something about the multi-pathing.

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in rb at least its so nice to be able to start notching while your firing how I survived trades that should be lethal for both players

I hope they at least remove it from sim, as a beta test.
Look at the bright side, they already removed multi pathing from SPAAs (except for Arcade I believe ?), so they might work towards removing it completely eventually

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Yep, removal from sim would be great, was writing up a suggestion post about this but I have not had much time lately. Even a compromise like just removing it from fox 3’s would be good enough for me, lower tiers wouldn’t have a massive shift in meta and top tier gets to experience true BVR combat.

I was just mentioning it in another thread :

but I absolutely despise the ground hogging gameplay loop that has been brought by the R27ER.

I believe multi path should be removed from every tier
-Lower tier uses older missiles, which suffer more from multi pathing so it would not completely disappear. Those missiles are also rather easily evadable, with either flares for CW guided missiles, or just by dodging
-high tier ground hogging needs to die. By making games 8x8, without multi path, it would make the game far more interesting to play. Sure, many people will stop having their dopamine rush from firing 6 aIM9M and getting 5 kills in 10 seconds, but that would imo make the game more enjoyable in the long run.

Gaijin could (and should) also work on adding more mods. I personally love the idea of sim EC, but I simply dislike the sim gameplay. I would love to have EC matches (big maps, many objectives, respawn) with realistic controls. And for those dopamine addicts that can’t do without destroying 10 enemies in a row with r73 and ERs, then a more arcady realistic mod with limited map sizes and long range load outs. I think today the player base is big enough to warrant new game modes without having huge queue times

Done, uploaded to imgur.

Technically you are not entirely right ground hogging has also been brought by the Phoenixes that have pretty good chances to hit if you are above 300m of the ground even more now that they can maneuver more at a greater ranges of speeds. At the time flying low and doing 2 or 3 turns was enough to make Phoenixes miss you. Now you have to hog ground + move quite a few times and if possible notch and chaff to be sure to dodge. I don’t count the number of times i managed to get hit by phoenixes due to terrain shaping and using the old tehcnique to dodge them and if i didn’t get hit directly it was always a close call and i ended up getting damaged.

Also i’ll check if it hasen’t already been done and tomorrow i’ll be making a suggestion about the introduction of RB EC matches in the event section of the game just like Naval EC.

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Phoenixes really were a non issue when you learned how to deal with them (mainly stay a bit farther notch and pre chaff as long as you get pinged at the beginning of a match) imo.

tysm :)

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