What control mode do you switch to? I’m just starting to touch the waters of sim so its all new to me rn.
Id recommend a HOTAS if you’re gonna get in sim, but i do know players that swear by mouse joystick. HOTAS is a lot more intuitive though imo. The plane kinda flies like a glove, particularly when paired with VR.
very situational usually switch to full real and just hold c and use wasd
Damn man.^^
I really hope Gaijin takes another look.
At the usually rather high speeds being flown on average any plane has decent energy retention if one pulls carefully. So much so that people full sending it with airbreak and all profit from illogical decisions to easily especially if the room or time is not available to make them regret this approach.
Energy management goes both ways certainly but RB at top tier feels a little to much like arcade used to.
Having attention to detail or careful keyboard handling rewarded would be nice.
That Mirage 2000 or even SU-27 of all planes are having issues with nose authority at lower speeds is especially painful.
Do you have a video of this by any chance? Interested in seeing that :)
Just turning controlls to sim in air rb feels like hacking.
Better management of sustained turn rates, much better AOA authority at all airspeed, especially subsonic speeds.
https://www.youtube.com/watch?v=8xUE1gUjXaY an older clip but shows how i use it in other cases to get a magic off fast after an over shoot or if I’m turning around to again get a magic off would have never got that shot that soon if i didnt
Tbh they should make a mode with difficulty between Air RB and SB, maybe an RB with SB Control. This would attract a lot of Air RB Player who doesn’t like first person control and still want to experience SB-esque gameplay.
This at least would solve FM Issue that were limited by Instructor by the dev.
Nothings stopping you from using SB controls in RB, Instructor is linked to control modes, not gamemodes…
The issue is that full real controls with mouse and keyboard are a bit of a pain…
I know players that only play sim with mouse and keyboard, so it obviously can be done. Also doesnt change the fact that the guy was already asking for “a mode with difficulty between Air RB and SB, maybe an RB with SB Control.” so your argument is irrelevant to that point.
If you don’t like the instructor on an aircraft and would rather play it without instructor, there is literally NOTHING stopping you from just learning how to play with full real controls instead, mouse joystick or HOTAS.
Sim with keyboard and mouse is not close to be enjoyable
My response was aimed at you and I’d say it does fit pretty well.
If I was to go full Sim I’d play DCS but that is something completely different regarding complexity or even flight sim hardware for example.
Gameplay is a factor as well of course.
Well unfortunately, in an Air RB match, most of the player use Mouse Aim, and with its fast-paced gameplay, most Mouse Aim player would kill you faster because Full Rear Control IMHO works best in a 1v1 match because its slow-paced gameplay. I rarely seen people (in YouTube at least) considering Full Rear Control is good for Air RB Match.
I don’t really mean to hate for the instructor though, because aside from some people turned off because of the Full Rear Control, (maybe also the others) but also with the first person view locked in the SB Mode.
Its not my cup of tea, but some players swear by it, and it doesnt cost nearly as much as a HOTAS
I think a good intermediary solution (suggested by Giovanex05 and I) would be to have the usual RB controls with a toggle that would allow you to change the G limit of your pull, kind of how we have auto wing sweep with an option to change it manual.
So you could fly normally like you usually do. And if you want more granular control, say you are going into a rate fight in a MiG-29, you could toggle the G pull limit (or \alpha, or elevator deflection, depending on how it is implemented) to manual and decrease it so that you don’t pull to hard, while maintaining the usual RB control scheme.
IT would probably be a giant pain in the ass to implement, as it seems that writing the instructor is largely a manual job, so making sure it works well for the entire range of the manual limit would take a lot of tuning.
You only need it do do specific high alpha manuvers, or to get a good sustained turn rate without the instructor causing problems.
There’s a keybind to swap between controlls in game, it’s worth using every now and then.
I also often use it in conjunction with the setting for trim controls, which let’s you make sustained high G turns without being affected by G-Loc.
Don’t have any on hand unfortunately
I excuse in advance if it is not the right topic, but since there will be a separate br for ground and air for planes.
Are there any planes especially mid - top br in France tech tree that we could suggest gaijin to make it go down for ground battle to make them match their potential in this mode ?