@Smin1080p : is there any bugreport about the 10x GBU-12 Payload that is Missing on Mirage 4000?
What you said is true, and there was a dev’s response to what you observed: Community Bug Reporting System
Here’s what the report stated:
In full real it is possible to pull an instant AoA of almost 50 degrees, and sustain 30 degrees of AoA in max pitch on min fuel and at sea level. In mouse aim it is just 20 degrees of instant AoA and the sustained turn on max pitch in the same conditions is around 19-20 degrees of AoA… the lowest speed you can sustain in mouse aim is 270 miles per hour whereas you can sustain as low as 185-200 miles per hour in full real.
Developer’s response:
Hello! AoA is limited for better handling (mouse aim causes pitch and yaw oscillations at high aoa for all mirages) and better energy saving during tight turns. Higher the angles slows down the mirages to 200-300km/h very quickly. Current limits is the best compromise between energy saving, controllability and agility. It is also possible to enable full control by hot key in any moment and any time in the game to achieve higher aoa without limits.
They initially rejected the report with the reasoning stated above, but then decided to change their mind and made some of the necessary changes by loosening instructor to make it more closer to sim controls performance.
It might be possible to ask for a 2nd go-round and have the instructor loosened again, but there may be little to no incentive as it’s an 11.7 airframe beating 12.3 airframes in dogfights with mouse-aim.
Perhaps if the Mirage 2000Cs get moved up to 12.0, they may be more incentivized.
If the SC4/5 could carry 4x Magic 2s it would absolutely club 11.7 and below. The only difficulty it really has is against F-16a pilots who know what they’re doing.
Honestly, even then if you have under 10 minuites of fuel you can absolutely demolish them in a one circle fight because your turn radius is much much tighter with the AOA limiter disabled in full controlls.
A two circle fight is more dependant on your turn rate, which the F16 will win easily when you are locked into the turn and are stuck at ground level at low speed.
Things that around 60% player doesn’t use, 25% using it at wrong time, 10% barely able to use it → 5% people capable of using this correctly.
→ the simple thing should be:
Having a AoA Limiter removal (or making it very unable to counter) per simple keybind while keeping in the mouse aim. As it is IRL a simple switch in cockpit for Mirage 2000’s
That should work for every jet that had this feature irl
I haven’t been sweaty enough to learn full real control switching but I might need to give it a try. I take 20m with the fuel tank to give me best balance of fuel time and manoeuvrability in the furball.
With how the F16 is currently (a UFO) it will wreck you even if you’re using sim controls, still F16 can energy trap you all day/rate fight you to death, only thing is F16 is currently better in the 1c than the M2K which is a big problem that gaijin isn’t too keen on fixing right now.
Gaijin officially believes Mirage 2000C-S5 > F-14A. They’re proposing moving Mirage 2000C-S5 to 12.0 while keeping F-14A and Mirage 2000C-S4 to 11.7
If theyre gonna do this, atleast give it 4x Magic 2s loadout.
Or fix every Bug report that players asks for:
→ Magic-2 50G short range, and IRCCM closer to AIM-9M one.
→ S.530D with less inaccuracies (the missile is barely able to fight others, i’m not even sure it reaches Mach 4.5 in a straight leveled flight, while launched at Mach1+)
→ give it a better Handling,… (i know Gaijin is Sadly too bad to modelize Deltas FlightModels,… but this is so blatantly underperforming right now,…)
Magic 2 IRCCM “closer to AIM-9M one” doesn’t tell the story.
The Magic 2’s IRCCM is correct currently… however it should feature the same flare rejection as the AIM-9M and the field of view should be much reduced to around 0.46 degrees iirc.
Anyhow, the Magic 2 should be MUCH better than the AIM-9M in-game… it currently is not.
It handles greately rn tho. You can dogfight pretty much anyone and win with ease
It’s absurd to see Mirage 4000 have better turn rate than Mirage 2000, despite twice the size lol.
That’s different parameters → more thrust, more wings,… the rates are better because the engines are doubled, while the weight is about 1.5 times in AA weapon full payload.
What is absurd about it? The F-14 is 70,000+ pounds in some configurations and has better turn rates than a lot of planes?
You are not considering the differences in basic airframe design between the two… or really anything about the characteristics of these fighters if you make the assumption that bigger = worse turn performance.
it doesnt ingame, I launched at mach 1.85 and it topped out at mach 4.3ish at 12000m
4.5mach is absolute speed for the missile in game so reaching that 4.3 is still a lot
Top speeds given for AIM-7, R-27ER, etc are 2+ mach at even higher altitudes than 12,000m so this is actually showing how the Super 530D reaches quite a high top speed tbqh.
Yeah I forgot about Mirage 4000 also have better canards, I take back what I said earlier, it’s an overstatement.