Minor/Moderate improvements to current mechanics!

Like the title says, this post is gonna be about minor to moderate improvements you guys think would be a good for our current mechanics.

This basically means that the improvement doesn’t change the mechanic in any drastic way, But does help make it better then it was.

Heres an example.

When using the xray button in ground battles, it’ll highlight the area hit when first penetrated by a shell.
(Kinda like how ships have their breaches shown with large explosions.)
While not changing game play too much, it does help with seeing where you were shot. (Instead of using the 6th sense mechanic that might lie sometimes)

Here’s Another 2 examples for the repair system for ground rb.

1st Instead of having repairs be done all at once, You are able to choose which system gets done first.
Like if you were shot and damaged in the vertical turret traverse, track, and cannon breach. You could choose which system to get done faster then the others. Allowing for more situational chances to survive. (Good for long-mid range)

Or 2nd, Have the repair system be split into chunks. Heres a situation to explain.

lets say you were hit in the breach and turret traverse and you’re about 80% repaired, Suddenly you here the engine of an enemy that will kill you as soon as he sees you.
Normally, you’d either take a chance to hope he doesn’t notice while your still repairing, or lose all progress and try to flee, Waiting another minute or 2 before repairing again hoping it doesn’t happen again.

But with the repair system split into chunks, If you try to flee, You’ll only start off 75% of the way done instead of 0%. Allowing for better chances to survive in situations that’d normally kill you.
(Good for close-mid range)

What improvements would you guys add to our current systems?

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