Mini-drone render size at long distances is too big

All aerial objects have a minimal rendering size. If it’d be smaller than a pixel, it’s upsized to a pixel.
For the majority of cases, like spotting aircraft at long distances without radar - this is great.
But when mini-drones start looking like MALE or jets, that’s an issue.

Recently had a GRB match where I spawned in an F-16, I saw a spot, tried locking it with all possible radar modes and just couldn’t. I circled and tried several times. Apparently it distracted me well enough to let someone sneak on me and shoot me down. It wasn’t until I spawned in a ground vehicle again that I saw it was just a mini drone.

Admittedly, it was an odd case. Someone just flew it really high, enough for a newly spawned jet to see it against a sky background. So it’s not a big issue.
But it’s still an issue. Since mini drones are not really a problem for manned aircraft at such distances that they’re less than a pixel, I figured it’d be okay to just not render them in that case.
As far as I know, munitions aren’t rendered like that.

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Yes, I think they make scout drone render in one pixel in third-person view regardless of their size and range, I can actually see scout easier when I am in third-person view than using the scope to zoom into them. Odd but it does help with spotting them without radars that could pick up their signature, since I hate all type of flying objects in ground battles, this is a “positive” feature.

For a ground vehicle - sure I agree. This is a positive.
For an aircraft though? I’m basically proposing to keep it for ground vehicles and remove it for aircraft.

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