yeah it’s madness
Yea, I was trying to do the same for the Su-27. Couldn’t get the margins of error small enough.
What are the units on the Y axis? 0.5 kft/s?
Acceleration along the longitudinal axis in Gs.
It cannot be, that is the curves, I was expecting the y axis to be SEP
The curves are each for a a fixed acceleration in the vertical axis in Gs (the thing that people usually talk about when saying Gs). The y-axis shows the longitudinal acceleration.
n_y - vertical acceleration
n_x - longitudinal acceleration
Example: The lowest curve shows longitudinal acceleration at different speeds at fixed vertical 8.0 G.
So at around 830 km/h IAS, and aircraft pulling 8.0 G will have 0 longitudinal acceleration, i.e., constant speed (no speed loss or gain). At around 1000 km/h, while pulling 8 G, it will be accelerating at 0.3 G, which is \sim 0.3 \times 9.81 = 2.943 \frac{m}{s^2}.
Also, I doubt soviets would be using imperial units
It performs to the flight manual, irl and in game are drastically different things
pilots dont pull 12gs or make Mach 1+ turns to the edge of their flight envelope.
But if they did, the extrapolated performance should match. The only unrealistic part is where the war thunder plane continues flying and the real world one is going to conduct its final powered landing.
crazy how that logic applies to the F-16 and its 9g limiter xD
so much yapping against that
the problem really isnt the 9G limit, its the AoA while in manual control which allows the f16 to pull up to 50+ AoA in a highly stable fashion - which is literally impossible irl as it cannot actually pull more then like 26 or something and if it did have a way to disable this limit irl it would be extremely unstable going above this due to the design. Not nearly as much of an issue in rb where everyone is flying in dampening(what the instructor limits are), but in sim its a massive issue cause a ton of people are well versed in using manual controls there. So, in sim you have this ahistorical change to the combat dynamics of aircraft where the f16 is drastically more oppressive, because in manual it can easily win 1 circle fights even against primarily 1c fighters and then also dominate any 2 circle fights.
It’s something that’s been brought up constantly, but unfortunately gaijin refuses to do anything about it until they are able to properly model a fcs which can properly simulate control for unstable aircraft and then also be compatible with the instructor for RB. I mean the obvious quick fix would be to simply disable the f16 from entering manual control in the first place but gaijin is not willing to do that because reasons.
The F-16 in real life could not exceed a certain pitch rate and G load for a given AoA or it would depart. A pitch-out departure is violent and quite difficult to recover even when the FBW is functioning properly.
Gaijins flight model allegedly can’t handle unstable airframes without bricking mouse aim due to instructor. Due to this, the F-16’s instabilities and departure qualities aren’t present and it can exceed flight parameters that would have caused departures in real life.
Realistically, this doesn’t have much to do with the G limit… But it does when AoA and the acceleration of the maneuver are accounted for.
It’s simply a Deep Stall & every single aircraft on planet earth can enter a Deep Stall. It is not modelled in game for any aircraft by intention.
This was told to you by staff in your failed attempts to nerf the F-16A C & D.
Love the theatrical explanation of a very simple & extremely common aerodynamic phenomena that affects Cessnas you can buy here in the states with as little as 12k USD. Keep up the work.
Now it would be nice if you could turn 180 degrees from mach, and end up going faster than 500kmh. It’s difficult to fight back with fox 3 when defending takes so much energy you can barely turn to notch, and then recommit on the edge of stalling out
On the real. I absolutely agree, it would make the aircraft a true 13.0.
Defensive flying is still very much non existent. lol I am resorting to using horizontal axis to fly a co tang 60 degrees from the opponent with my radar pointed hard right so I have a chance to detect dudes without fleeing for my life & dying if they detect me first.
Lot of work just to live in a very modern equipped MiG-29 when no other aircraft has issue turning around and still being above the speed of Mach Jesus. Waiting for the M I guess. Even though the SMT has a more modern zhuk radar iirc…
I never thought in a million years I would ever be worried about a MiG-29’s ability to turn. It’s a literal turn fighter as stated by staff.
But people are hyper focused on the cobra question. I rather it be able to turn, then not cobra. Really all MiG-29s do not turn much after the first turn, especially the SMT. The Mig-29 has massive thrust to weight full fuel.
That’s not what was said, nor is it true.
What do you think a departure is?
The F-16 pitches out of control & disappears into a Black Hole never to be seen again??
If a plane stalls at “X” AoA & speed in real life, it should match that behavior in-game. If the aircraft cannot stop its own pitching moment due to pulling too much AoA, it should be modeled in-game. That’s super duper simple logic.
Instead, the aircraft can pull twice the vertical rate and AoA that was physically possible without departure that was possible irl.
I asked you a simple question.
What do you think a departure is? If you do not know.
Just say so.
Super Duper Simple Logic, he says…
This response means you do not know, but need to pretend you do. As if anyone cares whether you do or do not.
Here, go ahead & pretend you read it.
Deep Stall - A deep stall trim situation where application of full nose-down control will not generate a nose down moment & provide recovery from high-a conditions is very undesirable characteristic for combat aircraft.
A current configuration that exhibits deep stall behavior at aft c. g. locations is the F-16. Although this airplane incorporates an angle of attack limiting system, it is possible to defeat this feature & enter a deep stall trim condition.
For our Russian speaking comrades :)
What you described is known as a DEEP STALL. All high-performance aircraft can deep stall. Some have very low probabilities. Some have very high probabilities. It depends.
Stop pretending the F-16 suffers from some unique catastrophic design flaw. I guarantee you that the more you make stuff up to push an agenda & a personal vision of how these models should operate rather than objective fact, the less your reports & opinions will be taken to heart.