In what metrics apart from sustained turn does the F-16 match the MiG-29? Certainly not in speed, zoom climb which are the most important features in a BVR fight.
It may be because of the radar and more missiles, but is absolutely inferior to the F-16C as far as performance goes. The hornet is barely supersonic.
Performance wise the MiG-29M smokes it. Not that it matters a lot but it getting at least 4 degrees extra max AoA and the ability to do full fat post stall maneuvers like the Flanker give it the advantage in a dogfight as well.
I mean, the only ones that fought were very downgraded versions that lacked basic maintenance (Serbian ones should not even have been able to fly) and were hopelessly outnumbered. They also lacked any kind of ground radar/awacs support which is essential when a fighter has weak avionics.
Let’s for a moment suppose that instead of having 6 MiG-29s serbia had capable ground radars and awacs and at least the same number of fighters NATO used, I don’t see the teen series getting away with no losses.
What you described here is the fact that the F-14 is an heavier fighter carrying more stuff. Even compared to the F-16 it will have a greater capability to impact a match precisely because because it carries more stuff. At the same time in real life you need to consider that for the price of an F-14 you can get over 5 MiG-29s or F-16s.
Without the instructor the MiG-29 smokes it, even simply because Magic2s are not HOBS and the 29 will just outrate it.
Again when comparing it to the only fighter that was remotely similar in it in cost (F-16), the only reason it suffers are the weaker avionics, and even then when comparing it to the versions on the same timeframe that is not always the case.
F-16As didn’t have BVR capability (while the MiG-29A had), MiG-29s is miles better than the A (and it appeared at the same time as the early F-16C), and in the case of the MiG-29M (which appeared around the same time as the block50) it even gets more missiles too.
The gaijin overnerf the su27 and overbuff the f15 like now the mig29 vs f16… usamains have extremetly high skill issue and they cant get 1.0+ k/d without overbuffed plane…
That report has been reviewed by the developer and it has been concluded that no changes are required. I don’t do anything in this process, I just forward the developer’s answer to the CBR.
I did what I had to do, it’s not good to blame others without knowing anything about them.
F-16? I don’t know why you’re blaming me for that when I didn’t make that.
F-16’s problems started when dev removed the AoA limiter that existed IRL due to user complaints.
This allowed maneuvers that could not be achieved in real life, leading to reports that the fuselage shape make instability at high AoA. The comment in this thread about the F-16 being a UFO originated from this.
However, this is very tricky to implement in games, and games have limited engines that can’t do it perfectly. To implement this, we need a simulator.
The issue is it impacted lift.
F-16’s takeoff speed is currently correct, but was vastly higher with the old AOA limiter.
Not sure what caused that issue, and it seems to not be present on Mig-29SMT.
The issue with the limiter, was that it caused an inexplicable / unpredictable turning performance when transitioning high subsonic speeds, which threw everything off in BFM, it didn’t help that the F-16s at the time were significantly outmatched in BVR, and lacked radar detailing / specific utility features that would assist in WVR combat, and additionally there remain outstanding issues with various Sidewinders which made the matchup practically one-sided before, and after the merge.
Because the previous AoA limiter was effectively a G limiter. The limiter limited maneuvering above 9 Gs, and at subsonic speeds has lower Gs and allowed for higher lifts.
I was still punking mig29s in the F-16A before the before the limiter removal boys. That limiter is not going to solve your fulcrum problems. But I am not going to interfere. Get your money.
Tbh that limiter helped me a tremendous amount. I can pull as hard as I want and simply climb and left everyone in the dust.
Speaking of AoA limiters, instructor etc, do you know if an instructor rework is something the devs would consider?
Or it would be far too complicated to implement so it’s not worth making a suggestion in the first place?
With instructor rework i mean something on the lines of what me and @Grimtax were saying:
A system that allows to adjust the instructor AoA pull the same way we adjust wing sweep and the engines using manual wing sweep and manual engine controls.
It would be something that players that want to get more out of their aircraft could use while players that do not want to deal with it would just leave it at auto (where auto is exactly what it is now).
Boys I’m telling you the moment they add that g limiter back it’s going to be all bad. Especially for an F16C with aced crew. You don’t kill him in the first turn it’s a wrap. All he has to do is rate and slightly climb. All of my F-16A kills are pre Python and tractor boy knows it.
I can imagine how insanely fast and hard to catch a 9g limited F16C is going to be. Careful what you all wish for.