Mikoyan-Gurevich MiG-29 Fulcrum - History, Design, Performance & Dissection

It does not matter if the control could not be so flexible
Just a feature like limiting the maximum values of AOA and G to temporarily energy efficient turning values (such as 12 degrees AOA and 9 G) would be very nice

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Of course, IRL, maneuvering above 9g puts a significant strain on the pilot physically.

However, in WT, pilots can easily maneuver up to 9g and even up to 13-15g.

This puts the F-16 with a 9g limiter at a significant disadvantage when implemented historically.

I understand this opinion as there are different opinions on AoA limiters depending on whether you value gameplay or historical facts.

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Current instructor has many issues since long ago, an instructor rework is always on the table and we might see it on the future.
But it is such a big change that it is unknown if it will ever happen

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Btw you can play around with trim to get something similar to that.

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Honestly this is a very historical time in wt. I’m glad all of you are here. I as well as you staff can see the predicament we are all in now dealing with fbw, instructor etc and different design doctrines. It’s getting very complicated. But I think you and team will persevere. Though it seems like an endless juggling act.

I currently like the F16 model because it leaves room
For pilot error by pulling too much AoA.

A limiter “limits” the F16 from making such mistakes and with an aced crew, hyper deadly. Of course imo.

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And there generally being much more info on armour layouts, etc. Only thing currently publicly unknown fully is Relikt, I think even materials used for it arent fully known.

Hell I was very suprised to see actual Object 775 layout, both in forum suggestion and in ethernet. (or one of soviet unmanned turrets design layouts)

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Yeah it would be quite a big change

How does that work? Do i just trim the elevator to pull opposite to what the instructor does?
I didn’t even know trim could be used outside of full real controls 😅

Yes I mean with full real controls, you can set up a negative trim and then full pull with the keyboard.

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This feature could make sooo many aircraft more competitive it’s not even funny, at least the way you wrote there’s some hope that one day we’ll get something like that…

if i’m not mistaken not only the iraqi 29s had poor maintenance but they were considered “monkey models”, i could be wrong but i remember reading that they didn’t even carry the archer

Mig29 was designed to be rugged and operate in a WWIII European front. The
F-16 is highly delicate requiring massive upkeep and maintenance. The runways length requirement is absurd for its size. For example, there is not a runway in Ukraine long enough for the F-16 and they are currently constructing airfields right now because of it.

The US is known to develop their aircraft like Swiss watches. The Russians like tanks.

Technically, no. The sustained turn rate doesn’t increase above 9G, this would not be ideal. Turn radius is huge. Below this airspeed, a 9G turn will still have a somewhat small turning radius. At 9+ G and lower speeds it is approaching the AoA limit already, beyond this is not possible. A single quick roll at 20+ degrees AoA leaves the aircraft susceptible to departure in real life. This instability is not modeled in-game for it. A by-product of the design of the aircraft is lower available peak overloads but amazing maneuvering energy retention (within the FLCS limits). Beyond this the instability was not amended with ease of post-departure recovery. Quite the opposite. This is why after the F-16 they stressed not only departure resistance but ease of post-departure recovery in designs such as the F/A-18.

In short, it is not a matter of giving players the option to pull more than 9G. It is about making the aircraft perform as it should. Right now they aren’t being punished for exceeding the airframes limits because there are none to speak of. The aircraft is maneuvering at very low airspeeds far too well. Almost half the airspeeds it would otherwise have safely been possible in real life… which puts it at an advantage against both the MiG-29 not only in high speed flight but also at stall speeds.

On that note, if we were to make similar alterations to the MiG-29 FM it would appear as the MiG-29 pulling very tight turn radius’ with AoA > 26-28 degrees (up to 35+ in the case of the F-16) at low speeds with no adverse yaw or roll. It would appear to have a turn radius the size of a bi-plane’s.

Returning player here. Is the '29 still missing like 25% of its afterburner thrust and has a gimped FM?

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What do you expect from Gaijin?

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Answering this not based on my opinion but generally looking at the whole thread:

thrust is debated, developers say it’s correct but there’s plenty of evidence that says otherwise. At the same time current in game thrust with drag and lift values from the manual leads to correct performance at least in the sustained turn.
Regardless thrust missing is not 25%, but 7%

Flight model wise: for the most part now it’s correct (regardless of thrust changes). Sustained turn and maximum AoA currently match with the manuals.

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This sentence contradicts itself.

Whatever, the point I am trying to make is some people say that is missing thrust while others say that it is not.

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Another claim, you will never break a wing on a MiG-29 even at 15G, in the game he it breaks it easily

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Do you know the upper limit?