Mikoyan-Gurevich MiG-29 Fulcrum - History, Design, Performance & Dissection (Part 2)

Basically, what I’ve been doing is choosing good angles. My post FX settings are only contrast, with gamma set to the minimum. In free camera mode in replay mode, I look for a strong angle. Then, when editing, I remove the aircraft and the background separately, keeping only the aircraft. After that, I ask the AI to make the background look more realistic, and then I place the aircraft back on top.

It loses a little bit of quality, but it still works. Once I’ve finished that whole process, I adjust the colors so the final image has a more realistic look, especially in terms of lighting

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I wish that camo had a little less weathering

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@JFIESTASR
you was right, i was done some calculations, drag Cx is much higher then it should be, plane polar is wrong

unfortunately, these guys with only 8 years of primary school education couldn’t even handle calculating a graph using formulas, even with the help of Ai
I also calculated 9-15, the oswald efficiency number is lowered for compensate insane engine thrust , i bet it is a balance value as RCS, they use it for tune up shit nato paper jets
im lazy to do a good CFD for check close value of Cx0 and maybe some Cxi, but even with this you can see they just move polar plot right because they have 0 skill for calculate something

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I already said before that it is not worth spending more of my time just to receive the same answer again: that they know something is wrong, but because it is “not wrong enough,” they do not consider it worth changing. That is why I encourage others to continue with this, because I am honestly tired of their responses.

My conclusion is that they are using the Oswald efficiency factor as a compensation tool to hide errors in the game’s physical model.

The problem is not only that the drag is slightly higher. They already know that. In fact, if Cx comes out slightly higher, they can say that the difference is small and “not worth changing,” as happened with my drag report. But the real problem is deeper: when other parameters of the model do not match, they use the Oswald factor to force the different graphs to look close to the real ones.

In other words, instead of properly correcting each part of the model, parasite drag, induced drag, thrust, lift, wing efficiency, and overall airframe behavior, they adjust the final global parameter so that the visual result of the polar looks acceptable. The problem is that this does not mean the physics are correct. It only means the curve looks similar in those conditions.

The Oswald efficiency factor should represent the real aerodynamic efficiency of the wing, not be used as a “balance slider.” If they artificially reduce it to compensate for excessive thrust, drag errors, or other flaws in the model, then they damage other parts of the aircraft’s behavior. The graph may look close in one specific area, but the airframe remains incorrectly modeled in other flight conditions.

The argument that “the drag is only slightly higher” does not solve the problem, because Oswald is not only correcting that small excess drag. It is compensating for accumulated errors that cannot be easily isolated from the outside: excessive thrust, a shifted polar, incorrect induced drag, and possibly a wrong distribution of wing efficiency.

That is why the result can look “almost real” on a graph while still being physically wrong. If Oswald is used to hide errors in the model, then the aircraft may be balanced at one point and broken in others.

And if I am wrong about this, then a developer should answer and clarify how these values are actually being used. But realistically, that will not happen. Proving these cases is extremely specific and complicated because there are not enough public sources available, and they can always fall back on the same argument: “not enough information.” And I’m tired of this.

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TLDR:

STR is correct ITR isnt
and there is no good way to report it

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and we know that all this is not matching current mig29, main maneuverability characteristic (STR) is lowest in the game when all other jets overperform their manuals and all analytically calculated figures

you cant calculate it irl, they depend on each other with oswald
in this type of game, it should be const = 0.82 or depends of jet generation 0.83 0.84 0.85

im agree with this

we just need review bomba 2
i have done some calculations about j10c, its have lower Nx and much other . maybe i will publish it some china threads

Spoiler

image

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while at it you can also add that the AL-31FN is less fuel efficent than the AL-31F
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Spoiler

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The MiG-29M is currently the weakest 13.7 fighters in the game, and the stats clearly reflect it, not because I say so. It has the worst K/D (0.59), the worst kills per spawn (0.52), and the second worst win rate among all 20 aircraft listed at 13.7. Even the Su-34, a strike aircraft, performs better overall in air combat.

The FM leaves a lot to be desired, especially in energy retention, bleed speed and ITR, and while the RWR has huge blind spots, that part is at least realistic. Another major issue is countermeasures, having only 60 regular flares is extremely limiting when the aircraft historically can carry up to 120.

The biggest problem is that this is not just a MiG-29M issue, almost every MiG-29 at its BR struggles badly, but the MiG-29M is by far the worst example of it. At this point, it’s hard to justify keeping it at the same effectiveness level as aircraft that massively outperform it in survivability, consistency, and dogfight capabilities.

And I’m not saying all of this because I’m bad with the aircraft. The MiG-29s are the most played aircraft on my account, and I’m not even doing relatively badly with the MiG-29M itself, maintaining a 4+ K/D and around a 56% win rate with it. But even then, the aircraft still feels like a struggle to use.

Gaijin always says vehicles are balanced around their statistical performance, right? Then they should take a serious look at how this aircraft performs in the global statistics, because they probably know better than anyone how bad its overall results actually are.

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I’m sorry it ended this way.

I appreciate all your effort, in my eyes you’re still the GOAT when it comes to the MiG-29.

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The MiG-29s are just mediocre aircrafts for the current meta. They’re not particularly bad in itself but all other aircrafts around it are just better.

RD-33MK:
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Well, no one asks from them to be the best, but there are certain improvements that could be made. But gaijin not gonna spend time and money to fix something deemed “good enuff”

this is because it’s only obtainable by lvl1 wallet warriors currently

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It still shows information. Not like it will magically bounce to 1.2-1.5 K/D in the next month once other people unlock it

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does anyone know anything about the so called RD-33MKR?
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supposedly its uprated to 9500kgf from the limited info i have found

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Don’t worry, gaijin will give MiG-35 50% channel loss so you aren’t gonna be scared by sudden increase in power. It will still be your comfy Brick-29 but now with MAWS

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Zhuk-ME subvariants:
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Can also mention the domestic version the N041 found on the 9.41R, 9.41SR and 9.19R

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FGM-129 has wrong photo. Iirc this specific version of Zhuk on the photo is from Yak-41. It only has mechanical scan in horizontal axis and uses electronical scan in vertical axis

Quite odd for phazatron to put that picture then.

Or maybe the MiG-29K has been using the vertical E-scan version this entire time lmao.

you can see the radar at minute 1