Mikoyan-Gurevich MiG-29 Fulcrum - History, Design, Performance & Dissection (Part 2)

Says you taking two unrelated SS of the manual.

you posted figure 6.14
it is not unrelated

if there only was a sustained turnrate chart in there

The main factor of determining normal overload is thrust of engines.

This for thrust limiting turns

It doesn’t get much more specific

Those 3 charts are for sustained level turns at 1000-5000-11000 meters

Along with instantaneous G

It’s overperforming considerably compared with the manual

this is a chart that says sustained
image

at multiple different alts

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It matches my chart if you actually read it…

Also 13000 kg

and my chart matches perfectly with WT

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No lol

Should only sustain 4 ish G at 500kph

In war thunder its over 5

They have the same values up to 9G as well so I really don’t know what you’re on about.

Cope

and now tell me when and how it is able to sustain 3 Gs in WT

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IRL it will only sustain 3G at 400 kph

In war thunder it will sustain almost 4G at 400 kph

It’s overperforming at all speeds

You all been on some goofy mission to try make people believe it’s so hard done by and underperforming. When it’s literally worse then the F-5 in terms of overperformance issues

Another day of Matrixrupture reading comprehension failure.

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thats just you broski

Both the charts (Even the one ron said was sustained turns) claim the same value, and when compared to WT it overperforms.

It’s odd how once again you have managed to reach radically different conclusions and find much wider margins than the developers and basically anyone else that has read these charts. Surely everyone else is wrong and you are right.

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to be fair when you check the sustained turn in statshark, it spits out a number that’s very close if not right on point with the charts.

Maybe you’re not sustaining a speed?

It’s off by about 1G it’s not close at all

rds 202 already datamined

  • 58 mt:
    • inner radius: 550 m
    • outer radius: 22.8 km
    • penetration: 2000 mm
    • damage: 2320000000
    • thermal radius: 4.6 km
    • min shockwave radius: 3010 m
    • explosive code radius: 1400 m
    • shockwave speed: 1430 - 380 m/s
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Oh really? Totally missed this tbh.

You got a link to the datamine perhaps?

no i just coppied from other guy post

Spoiler
  • game parameters:
    • new ground effect cutoff distance: 5 km (for the nukes)
    • tracers limited to 256
    • new ECM source mask: bands E-I
    • new radar modes:
      • ESM standby
      • ESM search
      • ESM acquisition
      • ESM ACM
      • ESM HMD
      • ESM track
  • new hangar position: heavy aircraft
  • new engine sounds: TF-33, NK-12, G01
  • new countermeasure: strategic bomber ECM (full coverage, 10 km all-aspect baseline range)
  • new yield to explosion ratios:
    • 5 kt:
      • inner radius: 175 m
      • outer radius: 1 km
      • penetration: 2000 mm
      • damage: 200000
      • thermal radius: 200 m
      • min shockwave radius: 135 m
      • explosive code radius: 65 m
      • shockwave speed: 1430 - 380 m/s
    • 30 kt:
      • inner radius: 315 m
      • outer radius: 1.8 km
      • penetration: 2000 mm
      • damage: 1200000
      • thermal radius: 500 m
      • min shockwave radius: 360 m
      • explosive code radius: 115 m
      • shockwave speed: 1430 - 380 m/s
    • 100 kt:
      • inner radius: 470 m
      • outer radius: 2.7 km
      • penetration: 2000 mm
      • damage: 4000000
      • thermal radius: 1 km
      • min shockwave radius: 360 m
      • explosive code radius: 165 m
      • shockwave speed: 1430 - 380 m/s
    • 1 mt:
      • inner radius: 1010 m
      • outer radius: 5.9 km
      • penetration: 2000 mm
      • damage: 4000000
      • thermal radius: 2 km
      • min shockwave radius: 775 m
      • explosive code radius: 350 m
      • shockwave speed: 1430 - 380 m/s
    • 2 mt:
      • inner radius: 1280 m
      • outer radius: 7.4 km
      • penetration: 2000 mm
      • damage: 8000000
      • thermal radius: 2.5 km
      • min shockwave radius: 980 m
      • explosive code radius: 450 m
      • shockwave speed: 1430 - 380 m/s
    • 58 mt:
      • inner radius: 550 m
      • outer radius: 22.8 km
      • penetration: 2000 mm
      • damage: 2320000000
      • thermal radius: 4.6 km
      • min shockwave radius: 3010 m
      • explosive code radius: 1400 m
      • shockwave speed: 1430 - 380 m/s
  • exploding vehicles now also produce shockwaves
  • map changes:
    • bombs, rockets, and missiles are now displayed
    • clicking on them on the map enables the follow camera to be used

Sensor changes:

  • all radars with track: added a reset track mode function to the track → standby transition
  • the new 5N63S (5N63S), 5N64S (5N64S), 9S18 (9S18), 9S35 (9A310), AN/MPQ-50 (CWAR), AN/MPQ-53 (AN/MPQ-53), AN/MPQ-61 (AN/MPQ-46) radars have been added to a number of RWRs
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irl it sustain 5g
in game 4.6 and it correct only for normal engine mode

No it’s 4 IRL