Both this isn’t a report or like a super accurate final statement
I just tested the performance in general out of curiosity using WTRTI
based on that it pulls way more and sustains more than it should
Both this isn’t a report or like a super accurate final statement
I just tested the performance in general out of curiosity using WTRTI
based on that it pulls way more and sustains more than it should

bro nuked the entire world in a MIG-29
Whats the AHY-470 missile
Now I wait for Tu-95V with RDS-220
When i firstly saw the rds37 picture in the news about the event i thought it was the 220 and was like “what the hell are they thinking”
Would be giga funny. You just drop it and entire map is gone for good
But seriously this event solos air tb, it should unironically stay as a proper mode. I’ve never had so much fun in war thunder, exactly what i expected from ec rb except for the Nukes.
Same lol, the design is kinda similar afterall, but the RDS-220 is so comically big that it needed a re-designed plane xD
Big bomb, big boom.
They do look kinda similar
my only major gripe with it is that both teams just make a congo line from middle airfield towards each other and devolve into infinite head-ons. Can’t find that funny gif with 2 rows of dudes in armor just crashing into each other
IMO what causes the teams to do that is the 2500 b52/tu95 spawn. I think that if they work around some fix for that issue it would encourage people to do other objectives.
Like srsly why should i spend SP nuking airfields if i can just hold for a plane that will spawn super close to the main airfield and instantly win the battle? Ik they can be intercepted but still…
As is, this even is too raw. But cooking it up a bit, tweaking some stuff, and you can pretty much forget about ARB, this shit gonna be peak
Fr Fr
what fighting paid actors does to a plane
What not having flankers and 7 billion fox 3 planes In your game does
maybe you shouldnt take a chart for the performance in a looping and missrepresent it as if it is for a horizontal turn
Says you taking two unrelated SS of the manual.
you posted figure 6.14
it is not unrelated
if there only was a sustained turnrate chart in there
The main factor of determining normal overload is thrust of engines.
This for thrust limiting turns
It doesn’t get much more specific
Those 3 charts are for sustained level turns at 1000-5000-11000 meters
Along with instantaneous G
It’s overperforming considerably compared with the manual