I don’t think so but i guess it would be better than the SMT, 12.7 ton is just too much. I think better than the 9.12 in terms of performance would be only the 9.15 and late ones like the modern M/M2 and the mig-35.
if they don’t add the 9.15 the version i’ll be looking forward to would be the S which is the 9.13 with bits of improvement regarding avionics and max fuel + the ability of carrying r77s and r73s (ik the 9.13 can carry r73s but gaijin won’t add it).
There’s a decent chance that weight figure is wrong imho, there’s no way the thing weights as much as an F-15 lol.
Keep in mind the thing needs to take off from carriers without catapult, so low speed acceleration needs to be at least as good as that of the base MiG-29
Need to know how the chart was made first… also I don’t know how the game code works with supersonic speeds, at subsonic speeds MiG-29 always seemed fine when using the manual’s polars
Question, does the MiG-29 in WT generate more drag than IRL? You’ve told me the instructor is what is fucking up the FM, but is there more? I’ve seen some people argue that the MiG-29 is underperforming outright in raw numbers.
Who knows what is messed up, it matches sustained turn rates but can’t perform basic aerobatic maneuvers iaw the manual. It can’t do anything a real mig-29 does at airshows.
Hello, everyone. I’ve been experiencing this bug for some time now. I frequently lose kills or even get taken down because the radar lock switches to IRST on its own. This has been happening with any Fulcrum or Flanker family aircraft I’ve flown in the past few weeks. I would like to know if anyone else has been facing this issue.
Yeah, incredibly annoying. They added a feature where the radar lock switches to IRST when it becomes unstable (or just that the game switches sensors/modes to the ones it thinks would be more preferable). The problem is, the game thinks that the lock is unstable too often and switches to IRDT at worst times. Not only that, there is no way to switch back with the usual keybind, you have to break lock and lock it again with radar. As a cherry on top, most of the time you don’t even notice it has switched back because the change in interface is so minor.
Usually, no. The game will pretend to switch (you will see that the vertical and horizontal limits will change) but will still stay in IRST and not let you launch radar missiles.
It does feel like the drag might be too high, but maybe it’s also the instructor.
Is there any way of like making a player made battle and limit aircraft °/s?
i mean to be fair as far as the fuel spine is concerned according to all the 29 pilot accounts i’ve listened to, the effect on aircraft performance is pretty much negligible, unlike in game where its very noticeably detrimental in the case of the SMT.