MiG-23 Nerf Discussion

That’s utter nonsense that Gaijin uses secret sources to justify changes.

thank people who leaked confidential documents to drive their point about bunch of pixels in a video game

The documents used are public
The MiG-23ML manual is not some secret. They just don’t want people uploading documents where the public can quickly download and distribute before staff has been able to confirm that they are public and usable for reports.

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yeah but becuase of people trying to leak confidential ones, GJ added this system that hides eveyrything that’s not a screenshot

99% of these things aren’t leaks, rather just the sharing of already leaked information obtained elsewhere sometimes even available to a simple Google search.

It’s just a policy from gaijin to cover themselves.

it does not matter if something is in public domain. It does not make it unclassified and hence can cause troubles to GJ.

In a same manner like the DCS dev had: he purchased F-16 manual on e-bay but it was illegal to move it out of USA

Yes but you miss the point… they are unclassified and are not “leaks”. As I said, this doesn’t make it permissible for gaijin to allow it’s distribution. They have rules regarding these things and a measure to ensure they don’t anger the wrong people is the hidden file upload. Staff can investigate documentation and decide if it is usable or not before forwarding reports to the devs and keep themselves out of trouble.

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No it was a f4s and it dumped all of its flares, I’m on console so I can’t provide a video I don’t think?

Japan’s 11.0 prem is hot garbage, far more so than the MiG-23 even postnerf.

I say this as someone who had to grind the nonprem version out, it’s painful.

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troche to glupie bo 3 generacja* (MLD) jest sporo lepsza od 1+/2 (ML), a nie odwrotnie, ponadto wiki nie jest idealnym zrodlem*

Mig-23MLA radar cannot search and track target after nerf (youtube.com)
It seem to be Mig-23 radar can’t search and track target from long range any more.

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Your radar is searching the empty air above the target, you need to lower it.

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I will try, thanks

Gave it a good test its working as expected;

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Have tested it again, it working as intend.
My problem is i disable “Constant elevation of radar antena” and it seem to be not working

When you turn that off you have to manually set your radar elevation in the keybindings.

If you’re flying at that altitude in real combat, then you’re already dead. And the radar is useless on earth, so use the OLS.

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@Bladegash
About what you said in the ML bug report.
I don’t think that is related to the turn in any way.
Also according to what you wrote in comments under the bug report the plane should perform even worse in sustained turns if what you said is correct.

And about the bug report itself, I saw people saying that 0.8G of difference is basically nothing or that it’s even underperforming right now, so I did another tests and remade the bug report.
Devs in my old bug report said this:
image
So I decided to check the turn time myself and update this bug report.

Here are the results:
image
https://community.gaijin.net/issues/p/warthunder/i/TSOTxc8oH6CG

Videos:

So looks like the first FM version that was on the dev server had correct sustained turn rate and was matching what dev said, then because of community crying so much they started to buff the turn rate and now we overperforming FM again.

And if anyone thinks that my testing is wrong, feel free to make a video showing how it should be done and post results of that proper testing.

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As for the thrust, I have already calculated everything, taking into account all the losses in the game, all the data is correct.
However, to take away the radar from the aircraft at 11.3, given the uselessness of its RWR, is cruel.
In SB, he is opposed by F-4s, F-14, F1c, Mirage 2000. All these planes are well equipped, they have excellent radar and see MIG on their RWRS. Before the patch, MIG did not see the enemy on his RWR, his radar was limited in range, but he could stand up for himself in close combat.
Now both radar and maneuverability have been taken away from him.
I am not interested in the state of affairs in RB, I do not play RB, therefore I evaluate the aircraft in the context of SB, and I do not see its advantages in this mode.

I’m fully aware of how the situation looks like now in SB since that’s the only gamemode where I play. Even then i want the MiG-23’s FM to be corrected since right now the F-4, Mirage, Viggen and other similar planes have much more correct turn rate (I tested them as well).

And the fact that there’s screwed up balance in SB right now is 100% on Gaijin, they just stopped updating battle ratings in SB or update existing brackets.
They refuse to move the Mirages 2000 to 12.0., the F-14A should be moved to 12.0 as well (and I don’t care its RWR can’t see the PD, that plane is too good at 11.7 with its buffed ARH and reduced multipathing).
Phantom FG and FGR should be moved to 11.0 too.

Even if they nerf MiG-23s again the MLD should still be able to outturn Phantoms and other similar planes.

Gaijin could add the MiG-25PD at 11.0 if they want Russia have something that can do BVR.

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