- Yes
- No
- Maybe
Introduction
- Imagine modern jets dogfighting overhead, weaving through skyscrapers in a high-stakes aerial ballet, while tanks engage in fierce battles on the ground, using the urban landscape for cover and strategic advantage. This dynamic combination of air and ground combat in Midtown Manhattan would create an unparalleled experience in War Thunder because there is nothing else like it in the game currently. We keep seeing more and more modern vehicles, so having an actual modern and sprawling city with iconic and recognizable locations would be an interesting option considering the only maps to really have skyscrapers in the ground forces play area are Alaska and Sun City, but they only have a handful, so it doesn’t really make a significant difference in gameplay. People often complain about the potency of CAS aircraft and SPAA at top tier, but what better way to reduce their effectiveness than by reducing both of their ranges through forcing the aircraft to get in close with unguided ordinance while flying between buildings in order to accurately hit their targets?
Overview
- New York City is the largest city in the United States by population, coming in at over 8,000,000 residents in the actual city and approximately 22,000,000 when looking at the larger New York-Newark Metropolitan area. On the global scale, it serves as the host city for the United Nations Headquarters, and it is the largest city in the world when accounting for trade and GDP.
Map Size
- The portion I have carved out of Manhattan accounts for about a 4-5km² area, making it on par with some of the largest tank maps that are currently present. The outer limits of the area I’ve selected consists of 56th Street to the north, 33rd Street to the south, 8th Avenue in the west, and the East River to the (you guessed it) east.
Time Period
- I think the best choice for setting would be sometime between 2008 and 2020. Setting a map in NYC anytime from 1973-2001 would be a bad idea for… obvious reasons, and setting it anytime before then would miss out on a lot of the modern aesthetic of the Big Apple.
Capture Points
For the prominent locations that would be featured on this map, I’ll start with my proposals for the 3 capture points.
A: Times Square
- The iconic location known for its neon signs and massive billboards would serve as our A point, the large and open area would provide ample opportunities for a different playstyle from the other two capture points.
B: Grand Central Terminal
- The central point for the map is an interesting one because I see it as having the most dynamic potential. It’s a structure with large interiors that could be utilized, multiple entrances (both existing and “improvised”), and subway tunnel access could all come together to offer varied combat scenarios.
C: United Nations Headquarters
- This international symbol of diplomacy and a universal desire for global peace and cooperation serves as a rather ironic C point, featuring the main structure itself, surrounding gardens, various security checkpoints, and nearby East River access points for any amphibious vehicles keen on flanking through the water.
Other Points of Interest
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Empire State Building
- A towering skyscraper that serves as a prominent landmark and visual reference point, adding to the map’s iconic skyline.
- A towering skyscraper that serves as a prominent landmark and visual reference point, adding to the map’s iconic skyline.
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Chrysler Building
- An iconic skyscraper with its distinctive Art Deco design and chrome eagle heads towards the top of the structure, providing a recognizable landmark amidst the urban landscape.
- An iconic skyscraper with its distinctive Art Deco design and chrome eagle heads towards the top of the structure, providing a recognizable landmark amidst the urban landscape.
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Rockefeller Center
- A major complex with a central plaza known for its famous ice skating rink in the winter. The location could serve as a strategic open area for ground battles, surrounded by towering buildings.
- A major complex with a central plaza known for its famous ice skating rink in the winter. The location could serve as a strategic open area for ground battles, surrounded by towering buildings.
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Broadway
- The famous theater district, characterized by its bustling streets and bright marquee lights, adding vibrant urban scenery and narrow streets for tactical maneuvers.
- The famous theater district, characterized by its bustling streets and bright marquee lights, adding vibrant urban scenery and narrow streets for tactical maneuvers.
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Battery Park
- Located on the southern tip of Manhattan Island, Battery Park would serve as the forward helicopter base for the southern team at about 6.5 km away from the B point.
- Located on the southern tip of Manhattan Island, Battery Park would serve as the forward helicopter base for the southern team at about 6.5 km away from the B point.
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Statue of Liberty
- Positioned on Liberty Island, the location would serve as the rear helicopter spawn point for the southern team. It’s positioned about 9 km away from the B point.
- Positioned on Liberty Island, the location would serve as the rear helicopter spawn point for the southern team. It’s positioned about 9 km away from the B point.
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Sakura Park
- A serene park east of the General Grant National Memorial, serving as the forward helicopter spawn point for the northern team. It’s placed approximately 6.5 km away from the B point.
- A serene park east of the General Grant National Memorial, serving as the forward helicopter spawn point for the northern team. It’s placed approximately 6.5 km away from the B point.
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Yankee Stadium
- A famous sports venue which would be the rear helicopter base for the northern team. It is about 9.5 km away from the B point.
- A famous sports venue which would be the rear helicopter base for the northern team. It is about 9.5 km away from the B point.
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Central Park
- Although inaccessible to ground forces in this iteration of the map, it would be a fascinating patch of greenery for aircraft to see in the concrete jungle. I might make a separate proposal specifically for this location as its own map because it fits within the average scale of a War Thunder ground forces map, and it could make for an interesting option on its own.
- Although inaccessible to ground forces in this iteration of the map, it would be a fascinating patch of greenery for aircraft to see in the concrete jungle. I might make a separate proposal specifically for this location as its own map because it fits within the average scale of a War Thunder ground forces map, and it could make for an interesting option on its own.
Gameplay
- While New York City is known for its grid design, this could be broken up with makeshift barricades, rubble, and craters scattered around the city streets to ensure that there are plenty of options for gameplay styles outside of sniping down long and open corridors. Some of the craters around the map could even provide access to the underground subway system, giving players even more opportunities to seek alternative routes to the central B point and elsewhere on the map as well.
Here’s the area I’m envisioning, and please just keep in mind that it would rely heavily on the aforementioned gameplay/map design elements to break up the long corridors. I opted to not mark anything like that on the map I made purely because I’m not a game designer, and I’m not the one best suited to decide how to make the gameplay more dynamic in a grid city. So, that aspect would be more up to Gaijin and player feedback than my own individual suggestions.
Thank you all for reading my suggestion! Please let me know what you think in the replies.