Yeah that would never happen again ive launched JAGMs on a whole team and maybe got 1 kill. I have a video of me hitting a pantsir 3x before it died. The video has to be fake lol
If you’re trying to be sarcastic or trolling kind. Then it defeats the purpose of anyone communicating with you. That being said, i told you guys why the things are the way they are. Its upto you how you view and go argue with devs.
Currently its nato brochures or information that lacks any objective information with numbers on how possible it is for the seekers to be resistant/immune to ldircm. Like i said unfortunate
Top CAS in general had no counter until June this year.
Pantsir was unable to frag top CAS, which is why it’s still 12.0 where it belongs.
Cause the CAS Pantsir counters is LGBU CAS.
Pantsir however doesn’t counter IR AGM and GPS ordnance CAS, which has been the meta since 2022, with LGBUs only hanging on until the buff to Pantsir in October 2024.
And no, the win rate of Soviets dropped the month prior to Leviathans according to Statshark.
Leviathans released on the 25th of June, making July the first month of Leviathans data.
Yeah i was being sarcastic, because the dev comment itself is already kinda questionable but the evidently physics defying and broken LDIRCM bubble of the MI28NM is not a brochure question its a question of understanding what a laser is.
Im not saying the Pantsir was a 100% counter to CAS but it was miles ahead of everyone in regards to fragging and intercepting munition. Combining that with an AGM thats way faster and more destructive than everyone elses leads to an unbalanced Situation regarding the skies over every ground match.
Leviathans released in June, the winrate dropped in June. Not sure why you keep lying in that regard.
It’s a quantum laser
that’s why it can also neutralize multiple missiles simulateneously
No but for real don’t expect the devs to understand basic physics, I lost it at the manpads thing personnally (looks the same ? Surely it must act the same then !)
Was that response the dev’s or a bug reporter’s response along the lines “there is no current information or realistic implementation for ldircm” “perhaps something could be done for the multiple blinding of seekers in a matter of seconds. Something will be done but it will take time”
I think that was a bug reporter mod, but im not sure if that was straight from the devs or not
Either way, it does show what they think. And i think they rather have LDIRCM blinding seekers so sams dont have total air space control.
Again thats not the problem i have. If Gaijin thinks that LDIRCM can affect multiple IIR missiles at the same time then so be it. My problem is that simply due to the position of the LDIRCM on the MI28NM the gamplay would need to look like this to make sense.

The automatic response to that should be outright removal until more sources arise
Fair enough, lol. Is it not like that in the game? I gotta review some gameplay. Or get it myself and test it. Thats hilarious if it is able to do that with the ldircm modules being on the bottom from your photo if referenced properly
The developers are already planning to add random vehicle spawns, probably includes SPAA, this issue is gonna be fixed soon
In game it gets a 360° bubble, allowing it to defeat missiles from all sectors, while the realistic sector is under the tail and fuselage
Oh hey, one of my internal arguments. XD
@H_ngma
Most LDIRCM should be sides and front aspect majority, and of course limited based on what it can defeat IRL.
I see
More people playing SPAA doesn’t help the fact that CAS assets are superior to SAMs again, you can have 3 BUKs and a good CAS player will just get 9 kills
maybe gaijin can consider adding random airplane CAP spawns, like in naval mode
Or just nerf LDIRCM and KH-38MTs, fixes the problem overnight

For the 64E and the Z10 yes but even then they should have blindspots, the MI28NM only has an emitter on the bottom of the fuselage. Gaijin can think whatever they want what the capabilities of LDIRCM are but right now LDIRCM straight up doesnt behave like lasers but instead like a Halo bubble shield
it was 100% counter as for intercepting munitions from these planes
The in game LMUR is fictional. In game it’s basically an “anti everything missile” with a perfect tracker. IRL it’s used against soft stationary targets and a fragmentation explosive head. Not “2000 tons of TnTE that blows up everything”.