Mi28NM LEMURS

It’s a quantum laser

that’s why it can also neutralize multiple missiles simulateneously

No but for real don’t expect the devs to understand basic physics, I lost it at the manpads thing personnally (looks the same ? Surely it must act the same then !)

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Was that response the dev’s or a bug reporter’s response along the lines “there is no current information or realistic implementation for ldircm” “perhaps something could be done for the multiple blinding of seekers in a matter of seconds. Something will be done but it will take time”

I think that was a bug reporter mod, but im not sure if that was straight from the devs or not

Either way, it does show what they think. And i think they rather have LDIRCM blinding seekers so sams dont have total air space control.

Again thats not the problem i have. If Gaijin thinks that LDIRCM can affect multiple IIR missiles at the same time then so be it. My problem is that simply due to the position of the LDIRCM on the MI28NM the gamplay would need to look like this to make sense.
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The automatic response to that should be outright removal until more sources arise

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Fair enough, lol. Is it not like that in the game? I gotta review some gameplay. Or get it myself and test it. Thats hilarious if it is able to do that with the ldircm modules being on the bottom from your photo if referenced properly

The developers are already planning to add random vehicle spawns, probably includes SPAA, this issue is gonna be fixed soon

In game it gets a 360° bubble, allowing it to defeat missiles from all sectors, while the realistic sector is under the tail and fuselage

Oh hey, one of my internal arguments. XD

@H_ngma
Most LDIRCM should be sides and front aspect majority, and of course limited based on what it can defeat IRL.

I see

More people playing SPAA doesn’t help the fact that CAS assets are superior to SAMs again, you can have 3 BUKs and a good CAS player will just get 9 kills

maybe gaijin can consider adding random airplane CAP spawns, like in naval mode

Or just nerf LDIRCM and KH-38MTs, fixes the problem overnight

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For the 64E and the Z10 yes but even then they should have blindspots, the MI28NM only has an emitter on the bottom of the fuselage. Gaijin can think whatever they want what the capabilities of LDIRCM are but right now LDIRCM straight up doesnt behave like lasers but instead like a Halo bubble shield

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it was 100% counter as for intercepting munitions from these planes

The in game LMUR is fictional. In game it’s basically an “anti everything missile” with a perfect tracker. IRL it’s used against soft stationary targets and a fragmentation explosive head. Not “2000 tons of TnTE that blows up everything”.

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All they have to do is implemented a similar system to beam riding missiles, except, this time, it is a beam that deflects 1 missile at a time and respects the placement of the DLIRCM dazzler and coverage angles. Not this dumb jank ass hitbox that deflects everything with no cooldown.

Which would mean 1 IRIS-T for Mi-28 (since it’s placed at the bottom of the tail and cannot look forward) and 3 for the Apache or Z-10 since they have true 360° coverage with say a few blind spots.

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You havent played top tier sim do you?

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No i am indeed clinically sane, thank you very much

We blue team sim players

image

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