Mi28NM LEMURS

I have the french guardian.
But unlike the 3 LDIRCM nations, i can’t even play the heli on certain maps, due to the IR f&f AA.
And if they decide to spawn their heli, i can only hide or die, since i can’t do anything to them.

3 Likes

Actually just nerf ldircm, i think limiting the way it can defeat IIR missiles is ridiculous.

But yeah like ghost of telaviv said.

If we remove it, then its impossible for helis to make any play, gaijin just also doesnt want cas to have a hard time against sam systems, so it would rather nerf them to make it playable.

If all IR FnF missiles received LMUR trajectory coding, and all helis lost LDIRCM, then helis would be remarkably balanced again and I could stop complaining

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It would likely still be a problem as only one or two sams could counter it, that being said they can just add the radar return of the blades

Realistically it should only be defeating AAMs and MANPADS, i don’t think we should be seeing IR AGMs, especially top down ones being defeated by LDIRCM, unless they are roof mounted

X16 agm-179Ir is equally a problem at that point, this is outrageous that you can double tap and still complain about lmurs.

People can intercept them, and if sam systems get better PID, or whatever to help intercept, then imo 179s with more numbers are a bigger threat than 8 lmurs which are larger but easier to intercept in smaller numbers without ldircm in mind or a nerf ldircm would be better

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I much prefer the jagms to overwhelm AA or waste their ammo, which helps your teams CAS.

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I can see that argument, unfortunately i spoke to one of the bug reporter mods about this, and the information from the russia ldircm brocuhure is alot more specific on how it blinds the seekers is why the devs wont change anything until IIR seeker brochures go more in explicit info on how they can resist ldircm

I have no helis, but damn is it a hard time getting doubled tap into the face by the chiniese or american x16 FNF missiles. The new Ba-11 whatever were super popular when they dropped. They are nice, i mean my T-90M/80BVM just get double tapped and wiped.

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Well that’s unfortunate
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Yea abrams also dies pretty easy to it, least success i had against Leos.

F-16C: 17km launch range.
Pantsir: 13km launch range from introduction to late 2024, where it improved to 16km.
Pantsir is also dealt with via chaff.

“It wasn’t 13km, or 16km, it was 20km!” - Some others on the forum.
It was 20km against drones, and 18km against helicopters.
However, due to the fact that Pantsir came in with the SACLOS changes, and its auto leading was also awful at the time, its effective ranges were 6 - 13km, and sometimes <2km with the guns.

I know this, because from November 2022 through July 2024 I mained CAS.
Mirage 2000DR1, F-16C, F-14B, Harrier GR7, and Mirage 2000 5F.

Assuming I did 1 batch of thunderer per jet [worst case] in air RB, that’s over 150 ground RB frags across the jets I mained.
All while grinding other tech trees and game modes.
The reason I stopped playing CAS was because I just never died. It became boring.

I even played Tornado ASSTA, which was a harder F-14B pretty much. Died to a Pantsir once in it due to flying straight at it 11km on a map I didn’t pre-plan for. Whoops.

Doing custom battles to learn the weaknesses of Pantsir was the best thing I did before and after it released.

If you’re entire argument is based off of being extremely passive then sure, all CAS is good, however if you actually want an impact on the match, you need to play the game

Also i think, before everyone gets really upset, there is 2 reasons as to why ldircm and these fnf will remain the-way they are

  1. Cas, will always be more rewarding than a 100sp sam system or less. So there fore it shouldnt die to these systems we have in game but definitely have a hard time against them, which is why a weakened ldircm that works one at a time against enemy sam IIR missile is nicer than completely being removed

  2. Fnf was a way to counter the FNF sams so that is never getting touched, because devs rarely like to mess around with missiles. Wether its heli missiles or sam missiles. Too little info but i guess it is what it is.

Im not even a heli player so i have nothing to gain from the lmurs or whatever. Its just my point of view why they are the way they are.

How is fragging the enemy team passive?

Does the russian brochure also specify how the MI28NMs LDIRCM bends the laser through space and time to affect missiles on the opposite site of the fuselage?

5 Likes

Sitting at 20km guiding in a single paveway is not active gameplay, it works but it’s not effective.

Oppressive CAS like KH38 slingers can get withing 6km without worry and get 6 frags at once

Not sure what youre trying to argue here. Every CAS is good thats why it costs hundreds of SP.
But you cant seriously think that the KH38MT + Pantsir era pre June was not by far the best combination to rule the sky and punish ground with impunity

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@I_MiikaL_I
It was 13km, not 20.
And F-14B would have 4 frags within 3 minutes.

Of course, F-16C would have 4 - 6 in one sortie, able to punish enemy teams with impunity.

@H_ngma
Oh hey, just like my F-16C. I also used the Su-34 in a limited amount of ground matches as well as the others.
Almost as if OP jets are OP because they go above the maximum viable counter, and not because they’re better than other CAS platforms.

Either way, right now helicopters are OP again, and fixed wing CAS is average thanks to the new SPAA.
Thanks for stating my takes as well and I’m glad Miika agrees with us.

2 Likes

Yes that is exactly the problem just with the difference that Russia had a semi viable counter with the Pantsir that was miles ahead of what everyone else had at that time. Combine that with an AGM thats just better in every category than its competitors and you have the recipe for unbalanced CAS gameplay. Its not a coincidence that the positive russian ground winrate dropped under 50% for the first time in 2025 in precisely the month other tech trees got a cheap counter to CAS

1 Like