That’s fair, and it’s ultimately a personal decision.
The broader point being discussed here isn’t whether any individual will or won’t buy premiums again, but whether removing a key gameplay feature from a premium vehicle without adjusting its BR or role is good balance practice.
That’s a separate issue from individual purchasing choices, and it’s the part that affects everyone who plays or considers buying premium vehicles in the future.
@AntoSA This is the moment where the discussion is being officially steered away from balance and into player stats, which is a dead end if you take the bait. The correct move is to de-personalize and re-anchor on design, without arguing with a Game Master about numbers.
Well, what can I say — discussing statistics with a player whose stats are far worse, who has several levels less helicopter experience, and who doesn’t even play the helicopter being discussed in this post makes no sense.
After checking his statistics, I was honestly surprised. He has almost no helicopters researched at all — he’s clearly a pure ground-only player. In that case, there’s really nothing more for me to say. Everything is obvious.
I’m also a bit confused, when did you purchase the vehicle? because from what i can see the CCRP was already removed by the time you first started playing the vehicle (though i’m not sure about this and i might be looking at things wrong),
You’re still free to complain about the CCRP removal of course. But this argument:
Doesn’t in that case make much sense.
Fair point.
Also fair point.
I’m just trying to point out the inconsistencies in your statements. If you say that it’s the worst you have played when it statistically doesn’t seem to be the case, feels odd. Saying it feels over tiered, when other helicopters at the same BR performs roughly equal, feels odd.
I don’t need to have much experience in an area or with a specific thing to be able to see the inconsistencies in statements.
That does not however in any way invalidate your complaints nor your experience in the vehicle.
I just personally feel like the complaints might come from a different base than what it on the surface looks like.
It always had a ballistic computer . As far as I remember, it was always there .
Then I bought it — and only after that I found out that the ballistic computer had been removed. I was honestly shocked.
But at that point, I had already paid. I bought it without realizing that it no longer had a ballistic computer. I thought, okay, fine, let’s try it without one.
It turned out to be much worse than I expected .
So yes, this helicopter was nerfed hard. And in return, nothing was given. No ballistic no alternative, no compensation.
I honestly can’t even imagine how people feel who bought it before me, when it was still in its pre-nerf state, and then watched it get downgraded like this.
Seems it was removed in march 2025 (10 months ago).
The A version also had it’s CCIP removed simultaneously.
So this is more of a case of not researching your purchase beforehand then. I still understand that disappointment though.
You are free to argue for some change in BR and if you have sources you can argue for other additions to make up for the CCIP removal. But given the average performance of the helicopters of that BR the vehicle on it’s own seems reasonably placed. What could be argued however is that a couple of them could be lowered in BR as a whole due to how many of them at that BR are performing. Singling out just one of them doesn’t really make sense to me personally.
This is not true at all, having used the MI-24D alot, you can stay around 3.5-4KM away from enemy SPAA and use CM series and they cant lock you using radar, you also dont get hit by missiles alot of the time.
It shouldn’t be the same BR as the MI-24A as you get 128CMs, IRCM, HIRSS.
I have a 1.5 KDR in it over 440 games, normally only spawning it if we are losing.
Meanwhile, my KDR for the MI-24A is only around 1.1 over 550 games.
Sadly they get ignored, I made 12 or so feedback posts just about helis, problem is alot of higher tier helis dont have enough games played to get balanced properly, and the few that do grind them are generally the more sweaty players (like myself) which artificially make them seem better then they are, while they are mostly not great so the normal player still does not grind for them.
I just checked your Italian Mi-24D counterpart. You think 1.19 K/D is a good result? Do you really think it’s worth trading 550 spawn points for one kill?
That’s barely profitable at best. In my view, you should be getting at least 2 kills per helicopter spawn. If you don’t get 2 kills, then you’ve simply wasted 500–550 spawn points on the helicopter. You would have been better off spawning a tank and continuing the fight — that would be more effective.
If you were getting 4 kills per spawn, then yes, the efficiency would actually make sense.
So by your own stats — 440 battles — you’ve already proven your inefficiency on this helicopter. You’ve proven to yourself that you don’t play it well.
And win rate doesn’t matter here — that depends on the team, not on you, so it’s not an argument.
541 kills/388 deaths is 1.4 and about 20 of those deaths were me getting TK by my mates.
Also see my message above, im stating that most helis are unfairly placed, alot of heils are overtired and should be put down, and I have made suggestions to that already multiple times.
However, the Mi24A should not be the same BR as the Mi24D due to the significant upgrades. Also as i stated above to the other guy, im generally not spawning the heli when my team is doing well, either i need to rocket rush late game or im facing significant SPAA. If I wanted I could spawn it with the missiles closer to mid game and get a higher KD.
If you can’t dodge radar SPAA at 3.5-4 KM then that is on you, it is not easy but it is also not hard, the M247 is probably the hardest to dodge at 9.0. Apart from that not much else is a issue, I died to planes much more than SPAA.
If you are 3-4 km away those shells take 3-4 seconds to get there. If you’re still hovering in place or still moving in the same direction at that point then i don’t know what to tell you.
chaff also makes the aim of tracking SPAA go off center so they might miss easier.
Read above — I already wrote about this. At 4 km, our weapons are barely effective. The chance to miss is very high, and the chance to get shot down while you’re still aiming is even higher.
And you also mention getting shot down by aircraft, I’m talking about the overall situation, the general gameplay on this helicopter. It’s just awful. Everything about it feels punishing and broken.
I honestly don’t understand — do you really not see this?