I want to talk a little about the German MG151/20 and how useless they are compared to other countries’ guns of the same caliber.
I heard that the German shells were not carried over to the new damage system, and I don’t know if this will help them or make them weaker, but in its current form, any aircraft armed with the MG151/20 is simply inferior in armament to similar ones with other guns.
As someone who plays all the game nations, I can confidently say that when playing as the Germans, I am the least confident about dealing damage.
When I play for the USSR or Britain, I know that if I make the right approach to the target and hit it, I will have a guaranteed shot, and usually a short burst is enough.
I admit that I like German aircraft for personal reasons, but in its current form, it’s just painful to play. You can’t open your moves during the game because of the confusing damage model of the MG 151/20. You just know that you’ll have to spend 1/3 of your mama to ideal significant damage, and even then, you won’t be guaranteed a kill. Especially if you prefer the bf109f, like me.
why create 2 post of same topic…
I accidentally published the first post, I’ll ask the moderators to close it. It’s inconvenient to use the phone and there’s little experience on the forum
ShVAK fired 96g explosive shells with 5.6g A-IX-2 or 4.13g with tracer.
Typical 20mm shells (Hispano/Oerlikon/Mauser/Solothurn) weighted 130g (115-120g with light alloy fuze) and carried 10g explosives, 4-5g with a tracer.
Even the post-war M56 HEI had 12g of explosives/incendiary filler, while weighing just 100g.
So ShVAK/B-20 shells are both light and carry little chemical filler.
They should deal less damage than larger HEF-T shells while HEF without tracers should outperform significantly.
In case of the MG 151/20, the 20mm Mineshell should deal significantly more structural damage than even HEF or HEFI shells at the cost of nearly no effective fragmentation.
Being very lethal to structure but less effective in damaging other internals like fuel and cooling systems.
The MG 151/20 should be the most devastating cannon at close range but get less effective at long range due to the incompatible ballistics of Mineshells and API and I-T.
But with how much structural damage any explosive rounds deal, there’s no point in firing Mineshells.
And the only solution to this problem is to significantly reduce the damage of explosive rounds.
But then everyone else is going to suffer the consequences of less effective guns and more frustrating moments of not killing a plane despite landing several hits.
The current damage system basically what non-Sim players want for their vehicular combat game.
Just put your gun on target and you get your dopamin reward.
Even if ShVAK shells had the same performance ratio as other shells, like the 23mm, they would only blow a 0.07m² hole into a aircraft’s wing compare to a 20mm Mineshell with 0.35m², which is 5 times larger.
In the end, I agree with your thoughts
But I still believe that the developer has the opportunity to change the coefficient of damage by fragments to 0.000001, and I think it is worth bringing German land mines at least to the current British-Spanish value (it is clear that the developer has long neglected the figures in grams of explosives and other substances). realism)…
Although someone mentioned that the 20mm guns in the game deal damage similar to the 30mm guns, by analyzing the damage from the chronicles. And it would probably be more historically accurate to move all the guns to “German reality”.
Sorry in advance for the spelling, English is not my native language
great table, thanks for the info