The interesting thing is, regarding the discrepancy between the Namer’s weight and the Merkava’s weight, is if we choose to believe one number, the other one has an explanation. ill elaborate.
If we take the 65.5 ton number to be correct, then the Namer is severely underarmored. The old turret weight argument makes total sense, of course theres no way they both can be the same weight without armor changes.
But if we choose to believe the 80 ton number, then the Namer’s armor makes almost perfect sense. The discrepancy is gone.
Problem is, the armor will still not change even if we nerf to Merkava and give it 80 ton ingame, thus “correcting” the discrepancy.
Imo, the way to fix this problem is to implement SLERA armor modifiers using available info, such as the endless pictures of armor pieces with “explosive” written all over them, thickness measurements, and crew testimony. Then rework the Merkava and Namer armor values and ONLY THEN, give the merkava the horrible but true 80 ton figure.
the thing is nobody actually know the true parameters
nobody know the true weight and the true max speed
only the engineers who build it might know but they wont tell because this tank made to fight and you cant give information to the enemy
and same with armor i mean the main thing is the armor and every one i met and asked didnt give my a clear answer with numbers
The weight? it heavy and big
The speed? most of the time dont pass the 30kmh
Armor? nobody will give you legally information
so what is the solution you ask? well lets be real the weight is just number ingame, the speed theoretically can go up to 60kmh, but the armor got to change this thing is not just heavy and big.
well of some of you remember when they added Merkava 4 LIC the armor was better then the mk4 and mk4m but they fixed it, the armor that was on the LIC wasnt OP or something like that, its just was the correct aromor ingame.
and gaijin please fix the Trophy APS.
edit:even when they added the israeli TT in the dev it was same armor parameters as the then the “unfixed” LIC
we cant beg to change but we can ask to FIX what they already done!
The Israeli Government website says 65 tons. If I had to guess, the government source probably meant without additional applied armor packages. Gaijin took that weight as the truth without a second thought.
They are the wrong weight, wrong armour, non-functional APS, missing like half the features that make it so good IRL (eg. Spall liners, receeded turret ring, added LWS functions, FCS, etc) yeah safe to say gaijin hates merkavas
Absolutely, the problem is that even if u talk to a community manager (like i did) they just like: chill bro, we got everything under control but suddenly they just drop another merkava nerf
And instead of fixing any of it, the only value they change is this?? Composite armor ONCE AGAIN providing less armor than rubber of similar size??? This is such Mickey Mouse bullsh*t. I guess the Merkava 4 was performing too well against the broken LMUR. -_-
Gaijin might as well directly change the NERA coefficient of the entire Mecawa vehicle to 0 to avoid the “BUG” that Russian tanks cannot use 3OF26 to eliminate Mecawa in one shot.
You see, instead of fixing the unique vehicles Israel has, or adding more unique vehicles. Gaijin will instead add a Greek 2a6 and a Cyprus T-80. Because that is what every Israeli player asked for.
Sidenote… why not a Chilean subtree or Turkish one? Would those not have been better fits?