Every 2-3 games, vulkan runs out of memory. I opened HTOP and saw that every time the game renders a scene, the memory increases (obviously) yet, after the the game ends it doesn’t go back down.
I’m not a dev or software engineer or anything like that, but I believe what’s happening is WT allocates memory to render a map, and keeps it allocated for when you switch from ground to air, but then nothing un-allocates it when the match ends (or that process is bugged and doesn’t work). Or maybe, WT just simply never un-allocates any memory at all as repeatedly switching nations at the hangar also caused a game crash from running out of memory (and I mean like 2 minutes of switching what nation is selected).