second the incosistency on ho the vehicles are presented in the tech trees.
Placement of Strela and its requirements
Strela and Osa are of the same BR for realistic and simulator battles and they do not differ that much. Plus in Italian and UK TT they are in bracket.
Plus the requirement for research is different
Germany (350k RP)
USSR (300k RP)
UK (175k RP)
Italy (175k RP)
CV 90 MK Iv and Namer Tsrikohn are no rank 8 vehicles
There is no justification for them to be in rank 8. Their BR is 11 or bellow its counter parts like PUMA/PUMA VJTF or Lynx are of same BRs and are in rank 7. Even HSTLV with 11.7 is rank 7.
Tornado IDS should be rank 7 nd A-10A should move after A7 and into bracket with 10C
Tornado IDS ASST 1, Tornado IDS MFG, Tornado GR.1, Tornado IDS (1995) are no top tier fighter aircraft. As its Br is of 11.7 and 11.3 it makes sense to be put into rank 7 instead of 8.
Other counter parts like SU-24M or A-10C are in rank 7.
While I am at A-10C I believe A-10A Late should be moved after A7 and folded into brackets with A-10A Late
I really don’t understand why there is so much real estate either side of our profiles. Surely you can let us select other things for the side panels, or even three of the same (such as three favourite vehicles)
Research point cost can be different per nation, as it’s based on that particular nations RP requirements and the number of vehicles that they have both at that rank and in that line.
As such, this is not incorrect for them to have different RP requirements.
Thank you for the report. We will be taking a look at this.
Why Italian 100-mm Minizini cannons still have different RoF on Italian and Soviet vessels? Another Italian one, RN Ghibli, has been added with lowered RoF, compared to same cannons in Soviet service.
There are differences in documents, but isn’t RoF a balance factor or Soviet ships have that worse statistics?
It isn’t a frequent thing and do you honestly believe this update isn’t rushed? I absolutely love it when my Eurofighter turns into a literal submarine!
My issue with the profile update is it’s clearly aimed at making it more mobile friendly, not more useful. It had the information people wanted and they took it away while planning to add it all back.
I’m sure it’ll be fine in the future, and it’s not really a huge issue to me. But it feels like they made the change not because it was needed, wanted, or would be better, but rather because they wanted a change they could talk about and point to as an “Update”.
For the wiki, I think the old was better, it again feels more like a flashy change for the sake of making a change and having something to point to. I’m sure they’ll add things back, but it feels more cluttered and frustrating, more like it’s built to have adds attached than to be useful.
But that’s neither here nor there, what’s done is done, we all have our opinions, I just think they should stop implementing things before they are ready.
Why is phz reload nerfed…its so bad now nobody in their right mind would play with it unless you are a big fan of this sph…tell me…
If somebody wants a premium sph why will they buy the Italian version when vidar sits at just 0.3 br higher and has better reload and has thermals…
If you are thinking of grinding phz for its armour than you are better off with the new chinese sph which as spall liners
If you are thinking of grinding phz for its high velocity shells than u might be surprised to know that although type99 and phz got same 155mm L52 gun somehow phz shells are somewhat slower in terms of velocity…
Also it doesn’t get that one shell which has like 1000m/s velocity with 12-14kgs of tnt….
So why would u even research it when it has nothing unique going for it when almost most sph at its br bracket has something unique to them like vidar has thermals and reload….type99 has high velocity on its shells and the new chinese sph has spall liners…
At least one jet in this update can fly through terrain. Several vehicles like the RDF have completely incorrect stats. This update was rushed.
Gaijin needs to chill out with the spam of new, more modern systems and invest more in the core gameplay loop and balancing what already exists. We have an enormous amount of content that no reasonable person can grind out across upwards of a decade. We don’t need a billion new premiums every update. We just need a more fun gameplay loop, because the current gamemodes are flagging under the weight of vehicles and weapon systems that were never considered when the gamemodes were first conceived.
I think the vast majority of players would appreciate changes to existing gamemodes and vehicles to make regular gameplay more fun, over this constant spam of new, better vehicles with busted damage models, flight models, weaponry etc. Especially with how we’re long past the point where accurate info on these systems is locked behind classified docs. Heck, give us the fabled “BR decompression” that we’ve wanted for so many years, instead of continually powercreeping things down in BR, instead of a Eurofighter where the community had to complain to get it even 0.3BR higher than the existing top tier.
75kph is incorrect?
Typhoon flew through terrain 1 day out of the 10+ it was playable.
Gaijin doesn’t spam out anything, these updates are the slowest in the history of War Thunder.
Game mode changes would be spamming out updates cause they require the most labor hours.
The previous major update came out less than a month ago. These aren’t “the slowest [updates] in the history of War Thunder”, cut the nonsense.
How on Earth would labour-intensive game mode changes make the updates… more spammed out? What are you on about? And are you really arguing that the current gamemodes, designed a decade back for WW2 props and tanks, are really sufficient with the modern tech we’ve now got ingame?
@Ub3rshadow
Content isn’t made for specific major updates.
Content is made throughout the year, and ready content gets released in major updates when they’re ready.