It took me 12 years to achieve the look of a Korean General. Yes, I want to showcase my stats when players view my in-game profile. This accomplishment, built over 12 years, is something I’m proud of, so I definitely want to highlight it.
That’s why I’ve also set up my profile on the forums, complete with a bio and a poem I wrote at the beginning of the year
So i can fully understand people getting upset about it.
That is still a minor amount of people. Vocal people seem like they are many, but in reality the majority that doesn’t care doesn’t say anything about it. Like they don’t go out of their way to go on a plattform just to say that they’re fine with it either way.
Also, I personally haven’t seen it mentioned ingame yet, not even once.
if you stopped playing over something THIS minor, you probably weren’t someone spending money anyway, so Gaijin probably neither feels it nor do they care. a few hundred isn’t much. And I’d like some proof for those “hundreds” you know, because again, just because someone says they quit a game on some social plattform, doesn’t mean they actually quit. But everybody on the internet always tells the truth, right?
As someone checking some player stats here and there out of curiosity, I can assure you, I never gave those medals a single look, I always went straight to the vehicle tab, which is still up and funtional with the new player card.
You can be proud of your stuff for yourself, but do not think anyone else cares or looks at it. There is nothing to highlight.
I’ve spent over $10k on this game, but nice try. It was a personal roadmap of vehicles and spades I’ve accumulated. I am an older guy interested in different things than a teenager who plays this game is. I also have ADHD and like to see even numbers and stats across my player card that I personally play and strive for. Who are you to tell anyone how and why they should be playing the game?
Another update and another nothing has changed.
As anti-aircraft installations with radar hit against aircraft of the Korean War, so they hit, as there were sufferings on the first stillborn helicopters on unguided missiles and remained.
Take an aircraft with suspended weapons more than 700 points, anti-aircraft gun that successfully crushes tanks and costs 70 points, besides now they successfully withstand both a direct hit of a missile and a couple of feathered crowbars.
Oh, yes, but the picture is beautiful now.
Basically the ‘visual update’ contain some modification… that modification have an effect on concept and gameplay. Similar which contained the roadmap… which ruinned most of the maps.
Based on experience the blue marked place no flora… not just the trees, every single bush removed. It now not fit for RB this place.
Purple marked place rotated to right because from lime color marked place now able to shoot deeper into the houses.
In other hand looks like the right side spawn and one of the closest building distance reduced, cover rail object removed. Spawns able to become trap.
Red marker on 2nd img shows the modified spawn location and now your view covered by buildings and spawn campers able to encircle this spawn. Also thanks to buildings you not able to set up ambush on that location and you need to move instead of spawn campers.
Spoiler
It’s looks like a minor things but if we think through with the mapper or tactical eyesight, we will be realise it’s a huge modification…
An also minor thing:
“Flanders** — adjusted the rock cover in square E7 where players could safely fire at the northern team’s spawn and its passages.”
What does it means?
Northern Team able to rush and push back his opponnent on South right spawn because from southern right spawn, players need to cross in opened railway track, and a hight ground forest where they not able to hide, and no cover object where they able to hide behind and stop Northern rush force.
That’ s a minor thing and have a huge effect for gameplay and for a map …
You know that thing is completly broken and sometimes useless? Kills ingame are shown as non-pens in the hit analysis etc. It doesn’t take movement of the tanks in account at all.
I have almost the same specs (i5 14400F, RTX 4060, and a 1080p 75hz monitor) i use high settings with ray tracing and the frame rate isnt bad, just fps drops and this “bloom” thing that looks ugly. and "video driver was hung and was restarted, texture quality was reduced. I HATE IT!
Hmm intresting note and to tell the true have a point it. Doesn’t take the vehicle movement but correctly set the shots and vehicles angle. That’s ‘Hit analisis based on replay’ is still as an Awesome idea. If we only examine the case/cases where vehicles stopped or traveling on very low speeds, I have found 3 cases so far. Right now i have 3 proof when different happening ingame and in analysis. In two case both me and enemy tank stay on stop state, in the 3rd one the enemy tank moving and slow down when it suffered a shot. The shot is clean and came from front side and enemy player not turned his tank front armor to change his angle.
As i suspected from long time something not 100% right. Finally now we will able to create more accurate issue-s to help developers work. That’s my point of view.
Revert the Ammo Box Changes in Arcade. Its a significant nerf for all Rocket Vehicles and SPAA. Something they definilty did not need. Quite the opposite, they need a significant buff.
Give back the automatic refill to these vehicles and add the ammobox as an extra option.
Plus, added drop/penetration indicators to rocket vehicles who´s primary weapon is a rocketlauncher. Vehicles like 38cm Sturmmörser, Type 75 MLRS, BM-13N, etc. .