Meet the Auction!

So now that round 1 is over, let me suggest another way you could go about this.

If you’ve got this code already integrated in the marketplace site and e-commerce, there’s another thing you could do. Turn it into more of a bundle shop. Rather than having players compete against each other on their conspicuous consumption and FOMO, you could bring the playerbase more together with common goals.

You could even do it with the same kinds of things you offered. Let’s take as an example the Year of the Dragon frame, and let’s say it WAS player-created. So you’d want to pay that creator back about 150 GJN, so say you set a collective price on the frame of… say 1000 GJN, and set the increments at 0.50 GJN, but you can give as much as you want to hit that goal. No time limit, or a very extended one: whenever collectively all the GJN bidded gets to 1000, EVERYONE gets the frame. Lift the anonymity so the top three players who gave the most are recognized and maybe even thanked by community members. For the skins, I figure you could have got 2500 GJN, with bids increments of 0.50 GJN, and given the creator 750 or so, and still made some nice money, increased the demand for GJN, and no one would have complained.

Don’t like that? Ok, then do it a slightly different way. Instead of a cap on lots, set the rules so that once you hit 1000 GJN collectively, everyone who contributed (at 0.50 or more) gets the thing. But only if they contribute and only once the cap is met by everybody. Here you could have more of a ticking clock. If people wanted to speed it up they could always increase (but not decrease) their bid to hurry things along. If people want in at the end when it’s close and you got way over the 1000 or 2500 GJN, well, that’s just profit to Gaijin then.

You could even start working in charity ideas with this. Announce for this “auction” item if it hits a cap will donate 1000 $/euro to a war charity or what have you.

War Thunder as a game is progressively atomizing its player base. Squadrons are just vehicle getting apparatuses, collective play and goofing around with friends is discouraged by the event structure… You’ve got an opportunity here to focus the community on common goals that are done together, while still making more money from GJN sales, and paying creators: you could absolutely take this same space on the marketplace site, retool it along one of the lines above, and make money without any real player complaints (other than consoles, of course). Maybe think it over.

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Bit of a cop out must say. An official response in the same way as we saw from the economy controversy two years ago is needed if they actually care about community feedback

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My brother in Christ,

If you wanted to combat FOMO you would quit removing vehicles from the store and tech trees and bring back ones that have been removed. An auction system is a clear attempt to capitalize on FOMO.

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hes just a developer i doubt he actually has any say on what happens, either he was told to do damage control or he doesnt get it

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You can google his name, unless they put a different face behind the account todace is Kirill Yudintsev.
Gaijin was founded in 2002 by Anton and Kirill Yudintsev.
He’s either the creative director or CCO, his response is literally as high up as you can get.

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probaably an intern of something then

Kirill was the one that responded 3 years ago to the protests and resulting review bombing

He seems to pop up whenever players get rowdy so why would some nobody answer using his name instead of him?

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lol

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I don’t see how it’s bad for gaijin though?

People still had to buy the amount of gjn to bid, so it makes no difference to gaijin?

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So is it getting removed? If yes thank god

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Because most people will just see this as scummy and will not buy it. Yes, a select few people will just spam buy gaijincoin, however using GE would be more effective for gaijin and overall less scummy.

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No, they all paid the minimum bid, not their individual bid. It’s not a loss for Gaijin considering it’s all just additional income, but it would’ve been more had they chosen to let everyone pay the individual bids (that were often much higher than the minimum).

Though seeing how negative responses are anyways, it’d be downright suicide for them to not go for the single price system.

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i was waiting whole 1 week for my another ban to expire, just to say it:

This is a bad idea, that should never be implemented into the game, just as the market never should made it into the game.

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Well now that it has ended hopefully it never comes back. It’s a bad idea in every way except for making Gaijin a lot of money.

You want people to have access to things, stop making everything limited artificially and make things available forever, either via tasks or goals, or just flat rates that are always available as an option and don’t disappear.

Anything else is just short term money making via FOMO.

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If only he plays the game he found

not disclosing exact and complete rules for auction BEFORE you actually run the auction is incredibly sleazy. And “experimental” in this case is just awful excuse for optimizing how much money you run away with after you used lack of transparency (and lack of clear auction rules) to drive the bids higher.

And now we clearly need to expect similar (or far worse) shenanigans every time Gaijin decides they want to make a quick buck …

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This is not what that meant.

It doesn’t affect who won, just how much the winners paid.

Individual bids:

Top 100 highest bids win. Every winner pays the bid they put, meaning the winner with the highest bid pays the exact price they bid, much more than the 100th winner bid. Essentially the higher up you were as a winner, the more you pay.

Single Price bids:

Top 100 highest bids win. Every winner pays the lowest winning bid, meaning all 100 winners pay the price of the lowest bid. This is so that there’s no punishment for not being winner Nr. 100 specifically.

None of that affects who wins.

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You still bid. You are part of the problem with this game

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I’m not sure what’s going on these days, but there is a trend for creators, producers and companies to create stuff that alienates the fans and, instead of listening to feedback, they double down on what went wrong and blame anything else they can when things tank. Franchises are dying because of this. Think about what Rocksteady did to the Arkham series with the release of Suicide Squad and, when they tried to fix it, they released a Batman that is only for a VR set that most people don’t even own. What were they thinking?

Gaijin is leaning toward that problem lately. There have been some things that leave me scratching my head and wondering why they are doing what they are doing. Hopefully they will put player satisfaction over money schemes and improve along those lines.

Happy players will spend more money, stick with the game longer and recommend the game more readily. Players that are frustrated with money grabs based on FOMO and exclusive content that only a few can obtain will walk away and tell their friends to find something else to play. Even the most loyal players will leave if they feel like they are being taken advantage of and, over the past few years, I have seen this happen on several occasions.

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Is that so? We’ll only know with transparency.

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