Really, GE wager? Remember when everyone was getting those wagers for free, randomly several times a year just for logging into the game? And then it was removed and now it is used as downgraded “reward” instead of actual battlepass reward, gated behind battlepass purchase.
I really wonder what free stuff will be removed next, to be turned into downgraded reward when Gaijin decides to remove yet another vehicle reward from battlepass …
Thunderskill has cherry-picked statistics, which makes them forged ones. You can back up anything you claim with a forged statistic.
Then again, if you don’t trust them, you can claim any statistic they present you is forged too and there is no realistic way for them to prove you wrong.
See the problem?
that’s something that has been officially stated multiple times already, idk why you had to piece that together. also it is based on performance because there is more to performance than just k/d, which earnings are more accurate for.
Some time ago they changed how the vehicle balancing works. Currently they take SL earnings into consideration, and if some vehicle is gaining “too much” SL when compared to other vehicles at the same BR, it usually goes up in BR.
There is a very good article about this change (which BTW players voted for) that explains pretty accurately how the old system worked and how the current system works:
In the past, repair costs were primarily based on a vehicle’s effective performance in battle. This meant that the best-performing vehicles would have the highest repair costs, requiring players to excel in battle to maintain a positive balance.
(…)
Following the next economy update, repair costs will no longer be balanced individually for each vehicle based on its performance or rank. Instead, economic parameters will now be calculated using the data of all vehicles of the same vehicle class and Battle Rating, after which they will be used to calculate reward multipliers and repair costs for each vehicle in accordance with its economic rank, which is determined by the vehicle’s rank and position within that rank. In effect, this means that all vehicles of the same class, Battle Rating and economic rank will share the same reward multiplier and repair cost going forward.
(…)
However, this new approach may lead to situations where certain individual vehicles are more effective at earning SL at a given Battle Rating than others. In such cases, we may use other methods, such as adjusting the vehicle’s Battle Rating, modifying its technical and combat characteristics where possible, i.e. altering access to certain shell types or adjusting reload speeds, or applying general balancing factors to all vehicles in that class. To clarify, we will only be changing soft factors such as these, and won’t artificially alter any elements such as armour thickness or top speed etc to change a vehicle’s performance.
I strongly recommend to read the article, if you are interested how the vehicles are currently balanced:
There is also a newer article, that explains how the vehicle “efficiency” works:
And if you were wondering, how they gather these stats, it’s actually very simple. If you open your profile, there are two columns that include SL/RP only from actions:
I never understood why these columns exist in this form, because from the players perspective this doesn’t really make sense. Especially after the battle RP rewards were changed to mostly time-based in 2021.
Basically battle rewards are like two separate rewards added together: mission rewards + action rewards. The columns in your profile only include action rewards. There is no way to check your total mission rewards, it’s not listed anywhere in your profile, you only see your total action rewards here.
So for example, you can see I gained 523k SL in total from actions on the Ar-2 bomber. You can easily calculate the SL per spawn, which is 523000 / 206 = 2539 SL per spawn at average. You can then compare this to other vehicle at the same BR to see which one is more effective. Of course the devs do this globally, not for individual players. And this explains why only rewards from actions are included in your profile.
If someone wants to understand mission and action rewards more, that’s how you calculate them based on your post-battle screen:
Action rewards are also shown during the battle, when you perform an action:
These rewards are not dependent from the battle time, your activity % or win/lose battle result. You also see them, when you leave the battle early (the game can’t show your mission rewards, as they depend from the battle which is still in progress result, so it only shows your action rewards).
I hope everything is a bit clearer now. For me such things are simply interesting.
@OrsonES@Smin1080p_WT@Stona_WT
I am wondering, I just hit level 38 and got the chest, while oppening it i noticed that it doenst gave you all the stuff it should give.
(I had allready all ships before)
so I should get the 2x 100k SL and 2x the Wager right as written by the devs thenself)
Because it gives only 50% of it, you get 1x 100k SL and 1x the Wager.
Prove:
You can also look at the SL before and after the oppening
Same for me, got 100k and 1 wager, I had assumed it would be 2 of each. Even TheEuropeanCanadian wondered in a video if that was a bug or if it really was just 1 each…
If it’s just one of each, fine, but then they did a really poor job on the Battle trophy content description…
Would it not be nice to be able to chose a vehicle of old from a list once a sufficient BP level is raised.Even if it was an option for paying customers only.
I might consider dusting off the credit card and playing more if could get the Sd.Kfz.234/4 from Battle pass.Maybe give it a new camo to keep the exclusivity of the old version.
If you want to sell and make money then give us what we will pay for.
Gaijin should just do what Chivalry II did, when a battlepass is introduced just leave it in the game for good, and you can grind it out whenever. That way people don’t miss out on content; but Gaijin can still make money from people buying the premium battlepass versions.
I wonder if the vehicle in the chest is valid for the BP challenge “earn 20000 mission points with a battle pass vehicle of the current season”? Otherwise one of the other two vehicles must be used instead of beeing able to sell them…
The only question I have is about the vehicles which dropped from this Battle Pass’s crate at lvl 38. I didn’t had the TK-106 so I get it. Premium but no mention of being an Event Vehicle. It’s a bug or it isn’t really an E.V.? Because E.V dropped from suitcasses have the mention E.V. on the card.
Unfortunately, this is alternative logic that no reasonable person can fully explain.
Some time ago the devs said that only vehicles from “big events” will be marked as event vehicles. So it’s basically up to Gaijin which vehicles they will count as event vehicles and which they won’t. And if you don’t already know, they like to make players’ lives as difficult as possible.
The TKA-106 is an event vehicle, but it wasn’t difficult to obtain. Therefore, the devs decided the event wasn’t “big enough”, so this vehicle is not marked as an event vehicle in the game. At the same time, you can buy “event vehicles” in the Battle Pass, and it requires no effort at all. But there is money involved, so the Battle Pass is clearly “big enough”.
If it was up to me, I would mark all event vehicles as event vehicles (that would actually make sense), but it’s not up to me.
I have no problem obtaing BP vehicles. I paid only the first BP and after, I’ve bought the next one with the coupons from lvl 75 and 125. But I have/had problems with the others events, especially boats. (very rarely play boats) Also depending of the time of year and effort involved I choose not the take part in some events. I always make a priority of my private life vs a game. So this new option to get a more or less unique vehicle was a kind of ok-ish for me. But I should know better that the Snail always will find a way to frustate the players. Thank you for the answer
The US Mark 13 magnetic mine (known in-game as the Type A Mark I) was actually designed to be used as both an air-laid sea mine and as a regular bomb. That aspect is 100% correctly modeled in-game (when it doesn’t phase through the ground that is). The PBM-5A also has more powerful engines, better defensive armaments, and a better overall payload. Compared to the PBM-3, it’s 100% fine at Rank III and 3.7.
I think @Segment might be referring to the mismatched sensors on the top and not the visor itself. The one on the far left is an oval, while the rest are different sizes and facing in different directions. I mean, look again at the image they linked.