I’m not quite sure who told you a Q&A takes just 15 minutes a month to do, however we used to hold regular Q&As with a couple of developers on the old forum when the community was far smaller than it is currently and it took a considerable amount more time to achieve, so much so that it simply became impractical to keep up as the community grew.
I fail to see why it’s too much to ask to collect a bunch of questions every month, community picked ones, not cherry picked questions i have never actually seen anyone ask that usually end up in the Q&A things, and have those be directly answered by developers.
Unless their WPM is extremely low, I don’t see why it would have to take a lot longer than 15 minutes for them to type out answers to 10 or so questions.
Sadly if our answers mean nothing to you when we do provide them, you are creating a bit of a self fulfilling prophecy for yourself there.
Your answers are appreciated but they’re not factual evidence or objective truths, I again just have to believe that what you are telling me is true.
If vehicles are being balanced or not balanced than it should be proven with statistics that back this up, this never happens so I use Thunderskill, and then I get told by Gaijin that it’s not accurate, but again without statistics to back it up, so I am not inclined to believe that it is wrong until proven otherwise.
I have to piece together information from the last 10 years to deduce that vehicles are balanced by economy and vehicle lifetime and not performance, and that their earnings per minute is more important than their k/d.
Or that Gaijin is actively manipulating player earnings and progression to test player behavior.
Gaijin expects players to trust them and believe them without providing anything that gives them reason to do so.
As for Thunderskill not being accurate, this is actually the case. Same for the replay-system page.
I tested this last year as I have a tank that gets played less than 100 matches every month: the M43 G.C. ‘Leoncello’ according to thunderskill. I played exactly 112 matches in 30 days and thunderskill registered only 40 of them, even when I had made an account one month prior on the website.
And wouldn’t you know it, the data for specific vehicles gets only recorded for players that make an account on thunderskill, as only they agree to the conditions of that website.
You can use TS for a very rough estimate of the performance of a vehicle, but I certainly wouldn’t trust it enough. You can use it somewhat to compare the same vehicle between nations (such as shermans or jacksons), but to base your ideas of BR placement solely on Thunderskill is not the way to go about it.
I can see the potential fun in them, but as rewards for events and such I think they’re wholly inappropriate. Skill or no their is an element of randomness to them that’s not great for a reward outside of maybe battle trophies. But in the battle pass or such, I definitely thing they don’t belong there.
I’m willing to accept that some people enjoy them, but I definitely don’t consider them useful or reward material.
I am however glad that some people enjoy them, at least they aren’t a complete bust.
I just find myself looking at them, orders, time limits on boosters and challenges and just being tired of it at this point.
Really, GE wager? Remember when everyone was getting those wagers for free, randomly several times a year just for logging into the game? And then it was removed and now it is used as downgraded “reward” instead of actual battlepass reward, gated behind battlepass purchase.
I really wonder what free stuff will be removed next, to be turned into downgraded reward when Gaijin decides to remove yet another vehicle reward from battlepass …
Thunderskill has cherry-picked statistics, which makes them forged ones. You can back up anything you claim with a forged statistic.
Then again, if you don’t trust them, you can claim any statistic they present you is forged too and there is no realistic way for them to prove you wrong.
See the problem?
that’s something that has been officially stated multiple times already, idk why you had to piece that together. also it is based on performance because there is more to performance than just k/d, which earnings are more accurate for.
Some time ago they changed how the vehicle balancing works. Currently they take SL earnings into consideration, and if some vehicle is gaining “too much” SL when compared to other vehicles at the same BR, it usually goes up in BR.
There is a very good article about this change (which BTW players voted for) that explains pretty accurately how the old system worked and how the current system works:
In the past, repair costs were primarily based on a vehicle’s effective performance in battle. This meant that the best-performing vehicles would have the highest repair costs, requiring players to excel in battle to maintain a positive balance.
(…)
Following the next economy update, repair costs will no longer be balanced individually for each vehicle based on its performance or rank. Instead, economic parameters will now be calculated using the data of all vehicles of the same vehicle class and Battle Rating, after which they will be used to calculate reward multipliers and repair costs for each vehicle in accordance with its economic rank, which is determined by the vehicle’s rank and position within that rank. In effect, this means that all vehicles of the same class, Battle Rating and economic rank will share the same reward multiplier and repair cost going forward.
(…)
However, this new approach may lead to situations where certain individual vehicles are more effective at earning SL at a given Battle Rating than others. In such cases, we may use other methods, such as adjusting the vehicle’s Battle Rating, modifying its technical and combat characteristics where possible, i.e. altering access to certain shell types or adjusting reload speeds, or applying general balancing factors to all vehicles in that class. To clarify, we will only be changing soft factors such as these, and won’t artificially alter any elements such as armour thickness or top speed etc to change a vehicle’s performance.
I strongly recommend to read the article, if you are interested how the vehicles are currently balanced:
There is also a newer article, that explains how the vehicle “efficiency” works:
And if you were wondering, how they gather these stats, it’s actually very simple. If you open your profile, there are two columns that include SL/RP only from actions:
I never understood why these columns exist in this form, because from the players perspective this doesn’t really make sense. Especially after the battle RP rewards were changed to mostly time-based in 2021.
Basically battle rewards are like two separate rewards added together: mission rewards + action rewards. The columns in your profile only include action rewards. There is no way to check your total mission rewards, it’s not listed anywhere in your profile, you only see your total action rewards here.
So for example, you can see I gained 523k SL in total from actions on the Ar-2 bomber. You can easily calculate the SL per spawn, which is 523000 / 206 = 2539 SL per spawn at average. You can then compare this to other vehicle at the same BR to see which one is more effective. Of course the devs do this globally, not for individual players. And this explains why only rewards from actions are included in your profile.
If someone wants to understand mission and action rewards more, that’s how you calculate them based on your post-battle screen:
Action rewards are also shown during the battle, when you perform an action:
These rewards are not dependent from the battle time, your activity % or win/lose battle result. You also see them, when you leave the battle early (the game can’t show your mission rewards, as they depend from the battle which is still in progress result, so it only shows your action rewards).
I hope everything is a bit clearer now. For me such things are simply interesting.
@OrsonES@Smin1080p_WT@Stona_WT
I am wondering, I just hit level 38 and got the chest, while oppening it i noticed that it doenst gave you all the stuff it should give.
(I had allready all ships before)
so I should get the 2x 100k SL and 2x the Wager right as written by the devs thenself)
Because it gives only 50% of it, you get 1x 100k SL and 1x the Wager.
Prove:
You can also look at the SL before and after the oppening
Same for me, got 100k and 1 wager, I had assumed it would be 2 of each. Even TheEuropeanCanadian wondered in a video if that was a bug or if it really was just 1 each…
If it’s just one of each, fine, but then they did a really poor job on the Battle trophy content description…
Would it not be nice to be able to chose a vehicle of old from a list once a sufficient BP level is raised.Even if it was an option for paying customers only.
I might consider dusting off the credit card and playing more if could get the Sd.Kfz.234/4 from Battle pass.Maybe give it a new camo to keep the exclusivity of the old version.
If you want to sell and make money then give us what we will pay for.
Gaijin should just do what Chivalry II did, when a battlepass is introduced just leave it in the game for good, and you can grind it out whenever. That way people don’t miss out on content; but Gaijin can still make money from people buying the premium battlepass versions.
I wonder if the vehicle in the chest is valid for the BP challenge “earn 20000 mission points with a battle pass vehicle of the current season”? Otherwise one of the other two vehicles must be used instead of beeing able to sell them…
The only question I have is about the vehicles which dropped from this Battle Pass’s crate at lvl 38. I didn’t had the TK-106 so I get it. Premium but no mention of being an Event Vehicle. It’s a bug or it isn’t really an E.V.? Because E.V dropped from suitcasses have the mention E.V. on the card.