Meet Nuclear Escalation: Vietnam!

Alas, this is intended behaviour. The British crew despair for their lack of tea, thus make a rapid descent to end up in the drink.

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So my questions to you are as follows;

Define “maneuvers”. Are you doing bank turns? Barrel rolls (the actual kind, not aileron rolls)? Because the SHORAD gun lead is less “cover the area where they may go” and more like the Pantsir autolead being defeated by constant adjustments.

So why haven’t people been using rockets which they don’t intercept? Yes, they can be inaccurate, but you’re paying for that inaccuracy for standoff and safety. If you want the kill, go ahead and overwhelm them with AGMs and just accept you’ll have to take them intercepting some of the ordnance which I have stated multiple times is overtuned.

I admit, I am biased to playing US only as I find their aircraft in this iterations BR bracket to be enjoyable compared to my Swedish aircraft pool. But I have a friend I trust who does play Brits and assigned to REDFOR fairly often when we weren’t together, and he had no issues killing Hawk batters or slipping past Rapiers because;

  • The SPAAG will be placed on the side of a battery closest to the frontline.
  • The mid range SAM will be placed on the side of a battery closest to the main airfield of that side’s team.
  • You split ARMs between the battery radars and the mid range SAM, forcing it to intercept one of them but knocking out the other.
  • Rinse and repeat as necessary.

I’m trying to work with yall here, but too many times, I keep saying people wanting to just keep using bombs and treat it like it’s just a new version of Enduring Confrontation, especially after people asked for the AI ground targets to be more challenging in general. I can’t force people to accept the information & advice I present, but I’ll be damned if yall continue to demonstrate the definition of insanity and change nothing.

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bro really sat down and typed a paragraph like this
image

the op SPAA and SAM spam as well as abysmally trash rewards has made what should be a renaissance for war thunder game modes the least amount of fun ive had in a video game for a long time.

Well done Gaijin Devs, its an impressive feat to screw this up i have to say

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I had to train up people while I was in the Navy, having to hammer home they can’t coke and joke until they can walk with the system we all operated upon, let alone run. Nothing irritates me more than people unwilling to learn from their mistakes, even in something as risk free as a video game.

It is fun to do the stupid play every now and then. It is insanity to use it as the main play, then have the audacity to be surprised when it doesn’t pan out. And call me old, a gaming boomer or whatever have you, but when you have a game like this where we do have a lot of data available from both a common repository in the wiki, as well as practical demonstrations from places like YouTube, the line on the difference between improving and stagnation must be drawn.

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Reading must be hard for you

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i was making a joke have you no humor?

  1. Text doesn’t carry tone.
  2. People have repeatedly demonstrate they don’t want to comprehend.
  3. Snark with photo comment is 90% of the time intended as snide insinuations, and usually met with a punch to the head in response (make sure everyone in the Alliance sees that).
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Okay Meme Gifnote: using images because im in a game and am trying to minimize typing time

Nukes probably need another look. Easiest thing would be to massively increase spawning cost. Making them only unlocked by losing enough would also help. Currently, once you have them, its too easy to wipe a single cluster per sortie and have enough points to replace it.

I’d like to think tacs will disappear in a wwii-korean era in favor of a heavy bomber formation mechanic. Since sams kill the b-52 in this test. You can slowly pick apart radars to clear the way but thats a rather cumbersome design in its current state.

Any chance that after the event the Q-5A can go down to 9.7? Why on earth is the same br as the L while having abysmal RWR, no CCRP, no guided weaponry and 500kg less of bomb carrying capacity, it already is overtiered in ARB and is even worse on the event that you have to defend from SAMs and players with vastly better aircraft, it really was butchered just because it has napalm and flares
q_5a

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They should extend the event/test run by 2 more days considering that originally it was planned to go for 7 days as per the datamine that revealed the Nuclear Escalation poll.

Not only are people clearly enjoying playing the gamemode over Air RB, but it’d be nice to have some more time to try out new strategies and come up with better feedback.

@Stona_WT I wrote about this a day or two ago and got no response. Is it possible to check this with the devs please?

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Would like to see some more different targets to hit. Maybe use those big bases from the Deep Strike event? Would give some good targets for bombing and rocket runs.

Why does the Kh27 ID the source of radio emissions, while the AS37 doesnt?

Some 11.3 jets should be allowed in this bracket, as they fit it perfectly but were completely useless during the last event with higher br brackets.
Namely the F-104S TAF, which should be 11.0 anyways.

Unfortunately i couldnt play the mode much because of the naval event grind, but aside from the base spaa being useless it was a lot of fun.

I’m still not sure what the logic is for the radar shut off’s is for sams. I originally thought they only do it when an ARM is coming to them. But it seems like random durations and sometimes it will be off without anyone firing on them, and I would assume the cwar is guiding for it at that point, but I’m not sure.

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If the SPAAG’s are going to be laser accurate at insane ranges atleast could you have their actual shots line up with the visuals of those shots? You dodge one way because you can see the tracers only for them to just not be where the shells are.

On a separate note if the matchmaker is going to put you into ongoing matches turn off the crew lock for backing out of them. I shouldn’t get a 10 minute crew lock for not wanting to spend my SL to a match that’s 4 minutes away from being over.

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M163… at FULL SPEED shooting ordinance out of the sky like they are blimps.

Nuclear bombs too easy to get - watching matches were nearly everyone in lobby has nuke…

Adjust please?~!

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I genuinely can’t play in this economy.

3 kills and I make only 4 k SL if I choose to spawn in the F-106 again. I need atleast a 1.5-2 K/D to not lose SL without premium. The RP rewards aren’t even good to make up for this either.

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The current rewards is based on ground kills and taking out the SAM/airfields. Everyone needs to stop throwing away their fighters by rushing and doing the typical Air RB jousting tactic. You’re not going to get compensated for it since air kills earn less mission score.

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