Meet Nuclear Escalation: Vietnam!

Do you have the join already active battles off?

The whole thing just feels so mediocre this time.

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Well yeah, you can’t engage with half the mechanics before the match is over. Not to mention the fact SAMs are more or less worthless, so you don’t really need to engage with sead/dead mechanics. Oh, and midfield targets are defended by omniscient VADS/ZSUs.

Oh, and boat stuff is also limited at the rating.

That setting is ignored by this mode.

In all game I never have joined after it started

That’s luck on your part. I’ve the setting active, as do a number of my peers, and we consistently see half completed games, or worse.

yeah bot for some reason it’s useless for that gamemode.

Like it would be much better than F-4C and at least would have some chances against MiG-21/25 and Su-17M4 although not much. Red team fighters will be still much better.

The thing is F-4C had ECM/IRCM pod that doesn’t have in WT…

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same goes for everyother aircraft, no one gets ircm or ecm pods

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Ok, your point?

it wouldnt make it better if most aircraft can carry some form of ECM

Well, it’s not a comparison. F-4C doesn’t have CMs or anything to defend itself and even its offensive tools are garbage for a 10.0
So, yeah… in its case it would make it way better.
Of course other planes with ECM/IRCM can be better than it, especially if they combine their CMs with it, but ECM/IRCM would be HUGE upgrade for a plane that doesn’t even have CMs.

the fix would be to make the mode, 8.7-10.0 and 10.3-11.3. 11.3 so people can use F-4E

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Yeah, the fix the mode needs is having its own balancing and not RBs. Full stop.
Stop thinking in half measures.
Think real fixes.

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I sadly don’t have the Harrier, however i could see how it would play very well in this mode. Instead i have been enjoying using my Banana Jet. The biggest problem I had with the Bucc, is that it is missing gun armaments for the ground targets. Otherwise, I have had to rely on my Scimitar or Swift F.7.

Could it be possible to have the Martel on the Mirage IIIE before the event ends?
There are already been two reports done concerning this (with one of the two accepted) and nothing have been done.

Report 1
Report 2

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After playing this mode for about 8 hours now (full day of work) I have some MAJOR critisim of this mode.

  1. TONE DOWN THE AAA. Dusters and M163s should NOT be shooting down any of your munitions. The counterplay is to “overload” the AAA, but when you have at maxium 2 guided bombs, and both are getting shot down every single time, it creates the most unfun gamemode ever seen. The risk should be from other players and yourself getting shot down by the AAA, not being unable to touch them because the duster has god vision and can detect everything coming at it. Please listen to this, as this has been a big point of complaints since the first Nuclear mode

  2. The nukes itself. Long term plans should hopfully add the ability to equipt the nukes on strike aircraft that can carry them, not just the selected poole of vehicles gaijin wants you to use. Its boring seeing the game develop into the landscape of jagaurs and SU7s using nukes. Personally, i think they should be removed because its causing to many balancing issues in the mode, and would be way more fun without them as just a SEAD/DEAD gamemode.

  3. The BR brackets. Pointless taking anything that isnt 10.7 or 11.0, since outside of edge cases like the A10, youre disadvantaging yourself if you end up in PVP, especially for the 10.0s without countermeasures. Gamemodes should be balanced into way smaller brackets (8.7-9.0, 9.3-9.7,10.0-10.3,10.7-11.0) as these would make the most balance sense. Obviously meta vehicles would still arise themselves, but it would reduce the disparity

what do you all think, am i going insane from having 12/12 of my GBUs shot down (3 respawns) whilst playing the super etendard, or is this a wider issue?

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As of right now, the 5kt nuke is the only way to consistently smash ground target clusters with little risk.

Also, one thing about nukes is how they enable far faster spawn point income once you start landing them. Meaning you can buy more quite easily and snowball from that.

And the base rushing is more a consequence of the spotting system and radars being unable to detect things at deck at this br. Maybe the early warning radars in the mid-base should also give spotting boosts.

On a minor note, I couldnt destroy an early warning radar with guns. I got the message you normally get when you shoot a base in arb from shooting them.

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