The only thing i’m disappointed about is that the tech tree changes essentially went out as they announced, even tho almost no one liked the way they were arranged.
We had two forum threads regarding this, i guess they turned useless (not much a surprise really, just… sadge)
I don’t like changing the vehicle’s stat card image. To me it looks like from a cheap mobile game.
I also don’t like the TT change. It would have been enough to simply adjust what was too much in the original TT (e.g. Challenger waves).
Technical continuity (likely similar playstyles in the game) is completely ignored and random vehicles are placed to fill the empty spots in the ranks (Leopard 2K, TKX, WZ1001). This hurts the technical flavor.
If the goal is simply to evenly distribute the number of vehicles on each line, why is the connection of each line (requires prior research) maintained? If the vehicles below and above the line are unrelated, wouldn’t it make more sense to be able to research the vehicle we want right away, without any prerequisites?
LOL okay bud. 100% you bought the VIDAR, or are a sweden main. I’m sure you thought the Ikv 91 was fine when it was 6.7 too coz it has poor armor.
Maybe the WMA301 was fine back at 8.0 coz of its poor armor too? Massive wheeled chassis with poor gun depression is “unpredictable” in the current game matchmaker system :/
My one gripe with the update is that I was almost halfway through grinding the Leo 2K with 160k rp to go, and then it went up 100k rp. Now I’ve got 260k or something, which is just brutal. If that could’ve been improved, where we had time to finish where we were at or make it similar to new vehicles added where you have 3 weeks to get the vehicle below the new one before it becomes permanent, that would be appreciated.
Spaded vehicles apparently don’t store the mod RP anymore.
I spaded GR7 when it came out and have been taking it out when i feel like it.
Now i didn’t get the aim9m mod with all my extra RP after first match like before.
Ofcourse you still managed to mess up all my loadout presets…
if you think thats bad then i guess u havent noticed they lowere Rp multipliers on all vehicles so now the lowered rp cost dont mean shit cause you are stillgonna take the same amount of time grinding stuff i think that premium vehicles and TT Rp multipliers need to be reverted back to their original numbers
The SPz 12-3 LGS, it’s the cannon or the mechanic of shooting bugged after you get some modules broken the game says that you need to repair it, and even though you have completely fine, the game would not let you shoot