If you want to fix one death leaving, fix the ardous and ridiculous battlepass tasks.
I gave up on the battlepass and no longer bother grinding it out.
However, when I did…
“Hm, today I want to fly my F4U-4. I got 90 minutes to play today. But I also want that battlepass premium…”
“That medium task looks easy, just need 1 easy thing to do.”
“Hard task… impossible in ASB, but getting 3 wins in GRB…”
And thus, spawn in, rush enough score to qualify for activity% ASAP and go next battle by suiciding rather than respawning. Given the amount of 20-25 minute battles I’ve had that were decided by 100-200 tickets (normally my favourite and I want more of them), putting in my best to try and win games has too little impact for the time investment (20-25 minutes) over rushing 70-90% activity in 5-6 minutes and rapidly rerolling for that statisitcal 50% win rate.
Playing 3 games trying to guarantee wins is likely to take 60 minutes. We can accomplish 3 wins way faster than this.
Same idea for “Get N kills using a Rank 3+ SPG/heavy tank” and you can only find a line-up that contains only 1 SPG/heavy tank without uptiering another vehicle (say, KV-1 zis5 for heavy tanks). You get 3 kills in your first life and need 8. Either you respawn as a T-34 and spend 15 minutes NOT progressing the battlepass, use a back-up (of which you got a million for planes you’ll never use in a mode where backups work, universals you save for sl boosters in naval and nilch for your heavy tank) or… you go next. Crew lock doesn’t matter - you’re just spamming the Kv-1 zis5 or fv4005 or if you’re a german main trying to do the scouting task, that singular 6.7 light tank you have.
Gaijin pushing the Sturer to rank 2 is just going to make this far worse. SPG tasks I could finally do without ODLing by having a lineup of JgPzIv/Hetzer/Sturer that guaranteed the ability to get the 8 kills in 1 match as long as I didn’t plank too hard. The flakpanzer is too far from my playstyle to even bother trying. Idk if the M44 will be any functional replacement, I dislike HE SPGs.
Now add the practically-RNG tasks on top (Get “Supporting Fire/Teamwork” medals - if you didn’t get a squadmate, you should just 0DL. If you got a squadmate but they 1dl’d, you should too. If you got a squadmate but they’re… of questionable quality… you should 0dl.) Did you get the task that needs you to get first strike and someone got it instead? 0dl!
Have I mentioned I hate the way BP tasks are set up? It also gives perverse incentives to ARB too: Best way to get done with the “win N games” task is to suicide bomb bases and head-on enemies as it guarantees high activity and makes you gamble with statistics rather than play 20-25 minutes and still lose because you cannot win a 1vs4.
And in ASB they’re just dumb. Get assists. End up playing 90 minutes, do your damned best and somehow get 11 kills. 1 assist. You’re out of time. Even better: Get KC on strike planes (enemy doesn’t spawn a single strike plane in your lobby). Get KC on bombers (no bombers in your lobby/it’s actually a strike plane). Get fighter KC (sorry, it’s actually a strike plane/interceptor).