Maus Nerfed Drastically against HE. rounds

I don’t mention it because it doesn’t happen very much to me at all. I may get killed by aircraft once or twice a day that I play. I don’t see aircraft as a threat worth mentioning, especially in a post about ground vehicle performance other than SPAA.

Understandable, some players get killed by enemy tanks more often than by CAS, those with higher KDR will be killed by CAS more, my highest death count by CAS when playing the Maus was 6 times in row because other tanks couldn’t kill me.

For years, in this game, armor was unnecessary dead weight…

1 Like

You could think this way.
Some people don’t like being slow.
Some people make use of it, and can make armor work.
Personal preferance.
Armor meta is buried hidden in WT, not dead yet, barely noticable.

Yeah, one of the last times I played my Maus I died from getting smacked on the side of my turret by a 155mm HE.

It’s still a bafflement on why that works against the Maus, of all things.

The turret is the size of a house and 10x as armored as one. Dying from overpressure to it makes no sense.

3 Likes

My point exactly.
The problem here is the ignorance and non-necessary changes they constantly keep making.
Specifically the ones that are minor, and not easily noticable. Therefore not gonna catch many ppls eyes.

It doesn’t help that HE isn’t even consistent against what it’s supposed to work on, so when it ends up working against something it absolutely shouldn’t, it compounds the frustration.

It’s pretty funny that you can’t overpressure a Tiger 2 by hitting the turret cheeks with 183mm HESH even when aimed pretty close to the hull, yet you can overpressure the Maus by just hitting the midway point of the cheeks.

1 Like

I drove 5min just to be one shotted by 2S3M aimed for the side of my turret from 80*
Yea maus op.

These cold war artillery vehicles destroyed any ww2 flair and also made the whole pen/armor mechanic obsolete. Its all about HE shell instagib cyclejerking. What is armor good for these days, doesn’t seem to help again anything?

2 Likes

Hard to balance and very strong in downtiers they said… can be frontally one shot by 6.3 vehicle.


It can also be one shot by a 1.0 vehicle if you aim right.

And that means???

Seems like diet maus has a different turret damage model or codes compare to the fat one

Might have to do with being free or something

1 Like

Sweden prolly has alot of tanks at 1.0-2.0 that can 1shot it :D

I mean, that’s part of why it was found to be an unviable vehicle IRL, because air power would identify it as a threat and remove it in no time. It was a slowly rolling target.

It is clearly incorrect. No one remembers this problem?:

1.) Tell that to gaijin and their TOGS, Kronshtadt, & whatever else stupidity:

2.) Tell that to Zadnik:

Just like it took them until about the end of the war to remove either Karl-Gerät or the Schwerer Gustav. Furthermore, the Maus should have an MG 151/20 in the game using the same logic that gaijin applied to the TOGS:

2 Likes

The TOG is a special case given its an event vehicle- and that form is straight up worse then the normal. Naval has different vehicle requirements entirely, so the Kronshtadt is irrelevant.

Also like
If you want that it will make it easier to kill with HE lmao

So is the Maus:

So you are saying that as long as their side gets convenient preferential treatment all of a sudden, it is acceptable because it is an allied/bolshevik vehicle? To hell with that. The Maus should be modeled in its intended final form in order to provide further exciting gameplay opportunities with this tank.™ This means that equipment such as its flamethrower, kommandantenkuppel, underwater fording equipment, 128 mm HEAT round, MG 151/20, rangefinder, Turm II with no shot trap, etc should all be unlockable modules in this game. What you do to one side, you do to the other. Anything less is bias

Then tell them to fix their game

No, I am saying that Naval quite literally has different requirements for vehicles. They only require the hull to be laid down.

The Maus was originally a tech tree vehicle, for one- and its a vastly different “event” vehicle then the TOG. The Maus returns predictably every year and only requires (iirc) at least 1rp put in for the vehicle to be researched.

The TOG was a one-time-only vehicle, with fairly tedious requirements that could only be completed over a week or two. Furthermore, the modification just makes the tank worse.

The equipment you want would make it significantly better, on a tank that is regularly obtainable.

Now.
Having said this, I do want this to be added… though only because I am heavily in favor of paper tanks/planes being added.