I saw this topic when it posted, and I didn’t want to post right away.
In full downtiers, most 6.7s can deal with you if they play smart.
On-BR, the Maus resists almost all tanks when angling.
And on higher BRs, the Maus still resists many munitions fired at it at angles.
I’d just prevent it from going to 8.7, hell, even 8.3. 8.7 is completely unplayable and 8.3 is just some heavy BDSM (Badly Damaged Sad Maus) experience
There are still some nasty 8.7s [Centurions], but as of now I believe most aren’t uniquely dangerous.
The HEATFS slingers that give IS-4M issues are coincidentally less useful against Maus.
At the end of the day, you’re supposed to leave big threats to your team’s own top dogs, and support them.
Honestly I completely disagree. There is nothing wrong with the balance of the Maus at 7.7 right now. It’s a very situational vehicle that requires you to adapt your playstyle and will either do very well or very poorly depending on the conditions. I see nothing intrinsically harder about balancing a Maus than balancing a T95, a tech tree vehicle which is also in one of the most played ground trees in the game.
They just got carried away when they were modifying the late war German tech tree six years ago, and now it stays as an anniversary vehicle out of tradition and MMO logic, imho.
I know from personal experience that it is not. The Maus is more map dependent than BR dependent. Everything you meet in a full uptier that can pen you, you can also pen back. And you get the overpressure APHE. You also have six crew and plenty of empty room inside, so if you take the right amount of ammo, you are very hard to kill anyway.
And at the risk of sounding like a broken record, you have the coax! It eats BMPs like snacks. It kills gunners in T-54s sometimes (I feel like it really shouldn’t but whatever). You can track and barrel every 5 seconds, and fire smoke in people’s faces.
you will suffer even if it would be put to 7.0 as it still gets to big maps.
Maus should not be lowered any further as it will make suffer even more tanks from lower BRs. Maus is literally undestructable when plays against low br guys (except it gets bonked with 155 HEs which still exist at 6.3-7.3)
And maus is…
That’s the main difference, Maus is better at sucking low caliber heat, while is-4 (being a volumetric hell) is better at tanking anything with discarding sabot.
Uptier mouse is better, because SPAA starts getting stronger and less CAS degens within 8.3 - 9.3 so mouse getting bombed less. I’m also more ok with it dying to enemy tanks even when it’s by apfsds or heatfs.
Ahh, here is the species known as “WAAAAAH BUT MUH JUMBOOOOO!”
The world doesn’t revolve around the goddamn Jumbo.
I could not give a flying rat’s ass if a Maus runs into a Jumbo 76 - if someone is dumb enough to spawn that in a 7.3 game, they deserve to be target practice for many different opponents, even though the Jumbo already pretty much is such even in a full downtier.
I frankly think the Maus is 7.0-worthy, same with the IS-4M. The IS-3, T95, Ho-Ri Production, and Object 268 are all 6.7-grade. The Ferdinand, Tortoise, T28, and Ho-Ri Prototype are 5.7-6.0 material at best.
The KT105, meanwhile, is for all intents and purposes better than the Maus in most respects, as are the T29 and T34. I’d argue all of them should be 7.3 minimum alongside the T32. All of these heavies can actually get out of their own way, much as the IS-6, T-10A, AMX-50 Surbaisse, AMX-50 Surblinde, and TD AMX-50 Foch can do. People claim the T32s are slow, but I strongly disagree - once I spaded them (a chore much like the Pershing it feels similar to) they accelerated and maneuvered quite well despite the low-ish top speed.
I would argue barrel damage is a shitty mechanic and a mockery of balance. Trying to play a T95 is needlessly frustrating much of the time since everyone shoots your barrel tip.
I would place the T95 at 6.7 with an artificially immune cannon barrel. Let them whine.
You cant disagree from the truth
The more stuff they add the harder its for them to balance everything else around it
Maus got changed a lot of times cause of it too btw,i dont know if you remember
If APCR were historically accurate your T20 (as well as the Jumbo) could pen a Maus on typical WT map ranges the moment it tries looking at you to shoot. 250mm pen is what M93 shot could really achieve, with spalling comparable to M79 AP.
The Maus is arguably much better protected in that department as well. I’ve lost count of how many people took out my 128mm and rushed me, forgetting that the coax exists, and getting tracked in the open.
In any case, even when terrain etc make barreling a Tutel more difficult, there are tools to deal with it. CAS, but also ground vehicles - any HE slinger, or vehicles like the JPz 4-5. Same is true for the Maus at a higher BR. I don’t understand what supposedly makes the Maus unbalanceable that doesn’t also apply to the Tutel.
Incidentally, cupola shots with Jagdtiger used to take out T95s, but lately I’ve not really gotten results with them - I wonder if something’s changed or if I’m doing something wrong after spending some time away from that BR range.
Yup, in my mind I think artillery-caliber HE could be intentionally buffed further within reason so that most of the HEAT dispensers become unnecessary to counter rampaging heavies with, save for slow-ish things like the M36B2.
To my understanding, all HE rounds have the common issue of their statcard kinetic penetration not adding to their HE blast penetration. Since overpressure is a rather wonky mechanic at the best of times, it’s often a gamble whether your derp shell will actually kill the heavy or not.
Most heavies save for perhaps a Maus would have a turret dislodged by a direct 150mm+ shell impact, and I severely doubt that would stand up to the M55s’ 203mm guns. That sort of idea could be implemented as “turret break,” if you will. If a single shell impact exceeds the kinetic energy threshold of the turret ring, the turret is torn off and the tank instantly dies.
As armored TDs have no turret rings, they would be stronger than corresponding turreted tanks against this type of damage for this reason.
Of course, to move all the HEAT-slingers up to their rightful places, HEAT needs to produce a wider spall cone so it actually kills things that aren’t open-topped reliably. Same with APCR and sharp-nosed APDS, too.
I’d also go on the mildly ahistorical route and give all of the 90mm HEATFS platforms currently stuck with that as their main or only shell access to M82 APHE. If they’re firing M431, then M82 would fit just as well. A Jpz 4-5 with M82 would be so damn satisfying with that reload speed.
It is why SU-152s were “beast killers” against Tigers. Even if overpressure is wonky and unrealistic at times, it also achieves indirect realism effects.
(Funny anecdote: the Jagdtiger’s HE round can destroy a T-10M if it hits the cupola, lol)
When they say “It cant be balanced” means that every single time they add stuff they struggle to relocate the big ass town moving at 4 kmh in that BR bracket
“It cant be balanced” doesnt mean they dont want to…
I dont know what you dont understand
its ok at 7.7…
Wait a bunch of time and BR decompression will hit everything again and Maus once again will be hard to relocate