My only question is have you ever replied to someone in game prior to this patch with the response “skill issue”
Something like 9 out of 10 matches in a full downtier in Naval is a steamroll loss for me. It’s just unbelievable suck all around for me and my window licking team. Other matches I will get 10+ kills and then multiple matches with 0-1 kills. So many matches I cannot kill anything half of the match, but then suddenly I’m starting to kill everything left and right. That’s the type of the match where one side was winning and POOF gaijin’s magic sprinkles and the other team takes suddenly over and steamrolls the winning team. Everything seems so strange these days.
I’m chat banned for 7+ years now, but I had plenty of people on the forum tell me to “git goot” while they barely have 1:1 k/d. Always makes me laugh.
I salute you, sir.
O7
The “git good” thing is a mockery overall. A lost match doesn’t necessary mean that one is bad, it’s most likely related bad teammates (especially the low level wallets)
Lol, I kinda ask in private chat but am often ignored. Perhaps rightly so.
Ironically, in a match I had subsequent to my last post I was spawn camped by a better ranked player in a casemate tank destroyer. I got off a snap shot immediately that took out his barrel. I then took out his tracks and came up beside him.
I fired off “Shave and a Haircut, Two Bits” with my MG at the side of his tank, then fired my main into the rear of his tank. I then repeated the MG ditty and took him out.
Then I PM’d him and told him that if he was gonna spawn camp he better make sure the player he camps does not make him look like a fool.
When it comes to me, then yes, I am not good enough to compete with many players. Yet, I have observed that on many maps one spawn side seems dominant over the other side. On the map with the horse track, it seems like the team spawning on the side of the map on the side opposite of the train tracks from the horse track have an advantage, while on other maps it seems the same. I could be wrong, and maybe it is just due to my inexperience throwing off the team balance when I get killed easily.
As for “git good”? Yes, and no. It is kind of hard to do so when the other team is loaded with highly ranked players in the strongest armor they can get into, often up-tiering the match a full point above my highest vehicle, and tearing through the oppo.
I also know that with more experience comes skill. When I started playing COD (1) decades (?) ago I sucked. I stuck with it and by the time I stopped playing COD4 in 2015 I was the guy who “got gud”. By that time I was running and gunning with single shot rifles just to make it more interesting. I actually dropped the M4 and was using the G3 for years before I stopped playing.
Because the MM does mix players, it does not build ranked matches.
They could just as well have come into a 5.0 BR arcade match with the weakest tanks they can. It isn’t their decision. 75% of the time, they end up in uptiers. You only see the rare downtiers they get.
I see them all the time in the Arcade matches I play. Due to my suckitude in the game and my very low level, I have deliberately chosen my highest rated vehicle at 2.0 (?), the M3A1. I get uptiered matches all the time, and have had to duke it out with T28E’s in nearly every match. I have to shoot and scoot, hoping to piecemeal my damage with my 37mm gun and all the T28 has to do it get one shot in with the 76mm. The tank is OP for it’s BR.
As far as the KV7 being used by the 100 level player in that 4.0 match? Most of us in there were noobs and had no idea on how to deal with it. That was the first time I had seen it and in Arcade often you cannot take the time to line up the best shot as the other guy always knows you are there, especially at that level of experience.
Sure, I get frustrated but I know a lot more than I did a few weeks ago, and I know I will figure out how to get good shots on it, in due time, but to see a 100 level come into what is mostly a noob (we know what we don’t know, we just do not have the skills yet) server and do what he did is…
Just flexing and taking advantage of our noobitude.
At least it gives me experience in shooting and scooting!
Which does not contradict what I say.
The T28E is a 2.3 tank, it is barely one BR step above you. The only games without the T28E option would be full downtiers. So 1.0 tanks would have to battle you.
The “noob servers” are called newbie battles and most likely you were not in one, with nearly a thousand games under your belt.
And this is what you need to learn. Won’t get easier.
As I said before, the players can’t pick what games they get thrown in. Usually, they end up ingames where their 4.0 tanks are not king of the hill, same as you with your M3A1.
I just want to say, dude, your issue isn’t with the players, it’s the BattlePass. Some tasks are pretty ludicrous and require days of relatively constant on and off play, so it’s easier to drop down to the lowest BR they can go to complete it. For example, that KV7 player may have a task to kill x amount of targets with a Tank Destroyer, and it’s a low fuss premium from an event, so he slaps it on.
How often do players get Heavy Metal Hero for a Special Task at Tier V+ compared to a low BR line up with aced crews?
I’ve suggested for a while to have alternate objectives available for Tasks, so they aren’t so laser specific. For example, why must I grind again for a win at 85% activity just because I won with 84%? It’s ludicrous. Just pick a play amount threshold and let it auto-complete it you contributed X amount of matches or RP for the day. Or change Daily Tasks to RP for the day and Special Tasks to what they currently are now. It’s just too much even with prime meta crews, and for what reason? So it feels like a real unique reward for a player to have the top reward Title for the season? Oof…
Maybe they need to bump Special Tasks up to Tier IV. I don’ t know. Gaijin never seems to take any broad steps away from what they’ve always had. Too much coding required to mix up the Task system.
They could even scale the tasks per tier, but they don’t. I think they vary by mode, so the count requirements are reduced in RB and Sim, but I think a more advanced task system would alleviate stomps like you’re complaining about. I have no qualms about stomping you guys with meta lineups I’ve developed to complete these tasks because the tasks are so ridiculous at times. If I set about spading tanks or playing Naval, I will accumulate Special Tasks into double digits, or it’ll be late in the evening when I realize I haven’t completed a Daily Task, so I go to my stomp lineup. And to chunk down the special tasks, I go to my stomp lineup. Sometimes even the event grinds are too tedious, and I return to stomp lineup.
I could spend all day long in various stomp lineups for each mode and several low BRs, but I’m personally not into that. Maybe once in a long while to enjoy some vehicles I like, but I like to get good at things, and this BattlePass system requires a lot.
Here’s a list of random ideas to fix Event Thunder and BattlePass Thunder to combine them with actual Warthunder.
Add Either/Or completion variables to Event Thunder Tasks and BattlePass Tasks. Here are some that come to mind.
Win Tasks with Battle Activity total requirement reduced by winstreaks.
Battle Activity nullified by player score in the match.
Modification research completion Bonus applied to Event Thunder tasks.
Number of Daily matches count eventually trumps Task requirements.
(Meaning you can complete According to Intelligence streak requirement by simply playing ~10 matches.)
Factor in match length time to Naval battle tasks which are expected to go to duration.
Have post-match awards trump battlepass tasks. For example, Win Survivor 1x trumps Win Heavy Metal Hero 2x, and Lose Survivor 1x trumps Win Heavy Metal Hero 1x. This trump method could be applied to multiple different types of tasks where win counts as double and loss counts as half tally. This can boost an Event Task too.
Why make me queue again simply to try and Win with Multistreak 2x when you obviously threw me into a forced loss downtier with paper teammates that can’t cap despite me getting 16 kills and 5 multistreaks for no progress on Task?
BattlePass should nudge players to play a minimum amount on top of Daily Login, but it’s more like a job. Rerolling tasks should be player preference, not desperation in order to not consume entire life.
Add a new Inventory Item for No Lifers on top of simplifying BP like Wagers but they are complete at your own pace, fixed, no trump variables tasks like current BP tasks. Can be Lions rewards or some other ridiculous prize like a seasonal title or decal where the Job players can have their own thing, and players can choose to ignore that or not. People that want that won’t recycle them. Flex this recycle addon hard. It’s the best feature you guys have added in a long time. You can make the Inventory Item be a SL sink too. How have you guys not come up with your own ideas. Why am I having to do this.