We need a dataset to understand why people quit a match. Otherwise we are coming to solutions that dont fit the real problem. For example, if people are quitting a particular map because X reason, then we shouldnt be looking to umbrella penalize people who quit but offer solutions to update the map to minimize quitting.
Nah, I’m cool with what we’re looking at here.
… offer solutions to update the map to minimize quitting.
That’s my biggest concern, that it’s been happening right now. The recent map changes show a clear direction …
If you are referring to the more CQB type of changes. I dislike them. I don’t quit those games but my tolerance is dropping quickly. I can say that I quit matches when my tolerance for something drops.
1 tile could have a bomb crater, 1 could have a rock, 1 could have a pond, 1 could have a house, car, crashed plane, a hill, canyon, trees, anything
That new map that many are disliking is a move forward.
It’s a good thing.
Well apparently you can overlay google maps over war thunder ones
Yeah, I think we are on the same page when I say that this alignment of changes to the maps is intended to simplify the game for a certain group of players.
After the recent changes, my willingness to invest further money has been reduced to 0.
I can say that I quit matches when my tolerance for something drops.
Legitimate. How can you be of any use to your team if you’re already out of the battle mentally?
As long as air is so overpowerd in ground RB i wont ever spawn a secon tank.
btw this is a full lineup:
And best thing, you dont even need to play a single ground vehicle in ground RB since you can first spawn with a chopper at BR>8.0
I see so many russian mains do this first they spawn a KA-50 even the gun can kill tanks rly easy then they just fly around in their SU-25 or equivalents and bomb ppl
You aren’t the issue then, as long as you do not spawn in and leave then the game tries to add extra people.
Don’t like the map, BR, or nation matching, then leave on the map screen.
And how often you use all them?
Good show though. At least your team gets air support, until a player removes all your SP as they have same idea as you.
its an example. I use mostly the f2g and A2D since both are premiums and i can spame both of them.
I win >60% of my games just spaming aircrafts.
Wont/rarely happens since i have the best performing planes and face mostly BR<7.0 so there is no competitions. The only thing to look out are the postwar SPAAs. But when you face only germany its easy since they do not have any competitive planes or spaas.
Exactly, players choose not to so CAS maining becomes worth it. There is little on that lineup I see as a threat, just food for my SL account.
Fortunately I don’t think there are as many air mains/play as air mains currently as others believe, which is why failing to join in worsens the situation. If there were so many then they would counter one another (terrible pilots doing sod all is what I mostly saw).
Sad that one player can decide most matches because teams are so dull nowadays.
I was more highlighting you wouldn’t need that many aircraft since losing them would mean no SP for a new spawn.
American CAS planes dominate all others anyways.
Not fighters. They get dunked by many.
Another point @zTrident
I am under no obligation to stay in matches either.
The rules only state that I cannot be unsportsmanlike or passive.
If I need to deal with something in-real life, massive teamkilling happens that causes me stress to the point of not being able to play that match in a right mind, and/or a friend is waiting on me… I’m going to leave the match.
Cause it is better for me to deal with myself so that I am in the right body & mind for the game.
@CoffeeBean100
Americans have 2 meta fighters, so… no.
Few people going to be wasting time spawning a fighter in ground RB.
I’m not against ODL but I often see 5 or more squadron vehicles and a few premiums who ODL. That’s the root of the problem in my opinion.
Well, it is no waste. Kills enemy air, huge profit, then back to ground killing.
CAS become overpowered mainly as people let them. I did not and still spend more time in ground than air in that mode. So I know it works fine.