Match maker: Germany 6.7 to 7.0 is broken

I was always wondering why the win/loss rate in ger 6.7 and 7.0 is so bad (20% win rate). So i checked multiple times. And i found:

When you compare the player level you’ll find one lvl 100 in the ger team and over 70% below level 30. The opposite: 7 level 100, 20% below level 30.
And for those who say level doesnt matter: yes, it does. We had a lot of level below even 20, and the team got shredded. And this is only one example.
So, Gaijin, whats the point of such a matchmaking? Keeping matches short for esp. german teams?

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A lot of new players tend to play germany, not much can be done about it without a far more complex matchmaker

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Level doesn’t equate skill, just RP grinded.

You can have level 100s that:

  1. don’t play ground at all but instead air/naval
  2. just suck

German winrates just stink because the players on average stink.

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70fxzm

May i ask,

What is the problem with not being able to get a 60%+ win rate?

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The OP is terrible at the game.

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The number of German players is more than that of other nations, that’s why it happened

image

You are obviously an exceptional player with a well above average skill. The question is wether your other nations have a similar win loss rate or wether for example USA has an even higher win rate than your German set up.
What I was mentioning is for the average player, and you can see it well in the graphics posted later in the thread. Greetings

I’ve been playing a lot of German 6.7 for the past seven months, uptiering myself to 7.0 to play with a friend. Yes, the teams are often outrageously bad, and yet:

People just need to cultivate their own skills. Get better at the game and the rest will come.

The USA have the best 6.7 lineup no doubt. Germany’s however is the second best and the thing it lacks the most is some flexibility (particularly on the mobility front). There is nothing especially egregious about this.

The average player assumption runs into an obvious problem, player distribution is unequal. You don’t have the same likelihood to encounter an average player in all ten tech trees. It is inevitable that most newer players will be in the Big Three, and Germany is hit the most by the “history channel” effect.

You can’t outright fix this, but of course you can ameliorate it by, for example, encouraging people to play multiple TTs. Especially the minor nations’. When you see how dilapidated some of their lineups are, trust me, you won’t feel like complaining about Germany again…

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Do you usually play solo or with a team?

Mostly solo. I’d say, winrate doesn’t changes roughly if i play trio or squads

Germany attracts trash and new players like flies to excrement this is well known.

Heres my stats with the tiger 2 from the last month and a bits sessions:


I was sandbagging it up to 7.3 for several of these matches. Im no god tier player but it is an absolute joke that the tiger 2s are at 6.3-6.7 and not 7.0-7.3

Honestly a majority of ww2 german vehicles should be significantly higher but the players are so absolutely crap that they still do badly a whole BR lower than many should sit.

If gaijin started playing their game more and looked at vehicle capability over player skill a lot of the notably unbalanced vehicles (over and undertiered) would see fixing

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balance based on vehicle capabilities instead of the average player of X vehicle/nation would remove most of these problems

“but money” - gaijin

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I doubt most their money is in the fake engine tiger 2 anymore.

Tiger 1 pack sure, thats a damn good deal and its a tiger tank, top tier premiums that are 70 smackeroos are probably most of their income now

Oh no, this isn’t just the tiger 2
premium flankers also exist as well as other undertiered and/or op premiums

I hope every SU30 premium users always get the warm side of the pillow and a small stone in their shoes.

random sharp bits of lego scattered through their homes, every day.

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people always complain about bias this bias that and then vouch for the most bias prone form of balance constantly in this place without realising how silly “capability” based balance is

like do you want to know the most unbiased metric with which you can use to determine the capabilities of a vehicle? its the statistics of how everyone who plays that vehicle performs. Like yeah it has flaws with vehicles that dont get played and maybe they could have a thing where vehicles that dont get played much trend downwards over time or something (for all we know they already do this). but unfortunately there isnt really any other realistic options for how to balance this game, because directly comparing vehicles to determine a good BR for them only works in a magical vacuum and not irl

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