What do you think if Gajin should do something about this or should they rework this. Vote in Poll
Match awards
Hello
Match awards, often seen as mini-achievements, reset at the end of each game and can be earned anew in subsequent matches. Each of these awards provides a silver lions reward upon the match’s conclusion. However, the current system has significant shortcomings. For instance, assisting a teammate is not as rewarding as it should be.
To enhance team play and overall experience, match awards should be progressive. For example, if a player repairs or assists an MVP, they should receive a percentage of the MVP’s current XP or kills. Currently, the lack of adequate incentives for team play leads to players hesitating to assist others in critical situations, such as when a tank is injured or trapped. Implementing a system where higher risk correlates with higher rewards would encourage better teamwork and improve the game’s dynamics.
Is it a good idea, what do you think guys? Don’t forget to vote.
- Yes
- No
Improving the Ace/Spade System in the Game
In the current game, achieving Ace/Spade status means researching all modules of a vehicle, whether it’s a tank, ship, or plane. However, once a vehicle is “spaded,” it only receives a marker, which doesn’t carry significant value. There are no major achievements or substantial rewards for this accomplishment. Additionally, when new modules are added to that vehicle, players are required to re-spade it, which diminishes the sense of mastery.
To enhance this system, a vehicle that has been spaded should remain spaded, regardless of any new additions. Mastering a vehicle should be a permanent achievement, reflecting the player’s dedication and expertise. This change would not only provide greater recognition for players’ efforts but also ensure that their accomplishments are preserved over time.
Is it a good idea, what do you think guys? Don’t forget to vote.
- Yes
- No